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Preview of Tinkercad Circuits - Distance Learning friendly

Tinkercad Circuits - Distance Learning friendly

This issue reviews the assembly of a basic circuit with an LED and push button. We compare the use of a push-button and a switch in the same circuit. The lesson emphasizes how closed circuits work and the flow of current through a circuit. The circuit uses a resistor to limit the amount of current flowing through the LED. The resistor demonstrates how we limit the flow of current through a circuit. Students understand that current is something that flows through a circuit event if we can’t see i
Preview of VEX VR Debugging Challenge | Robotics Coding STEM Lesson

VEX VR Debugging Challenge | Robotics Coding STEM Lesson

Created by
Download and Go
Teach students how real engineers solve problems with this engaging VEX VR Debugging Challenge! In this robotics-based STEM lesson, students test, analyze, debug, and improve robot code while completing mission-based engineering challenges inside VEX VR. Students must carefully observe robot behavior, identify bugs, make corrections, and repeatedly test their solutions to complete each mission successfully. This lesson is designed to help students build real computational thinking and problem s
Preview of ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

Created by
STEM with Niels
ScratchJr Coding Unit for Years 1–2 | Create a Game Project | 10-Week Digital Technologies Plan Looking for a ready-to-go ScratchJr unit that’s fun, practical, and beginner-friendly?This structured and engaging unit walks students through the foundations of coding as they design and create their own interactive game — even if it’s their first time using ScratchJr! Built specifically for Years 1–2 and aligned to ACARA v9, this 10-week coding journey empowers students to: Understand algorithmsU
Preview of How to Code a Sandcastle: An Unplugged Coding Activity

How to Code a Sandcastle: An Unplugged Coding Activity

Want a super fun way to teach coding without a computer to students?  Check out this unplugged activity that goes perfectly with the book How to Code a Sandcastle by Josh Funk!   This activity has everything you need, even if you don’t have the book! Just create a grid, print out the signs, and you're good to go! Here's what is included: 1) Action signs (Compass Rose, North, South, East, West, Jump over, Pick up Bucket, Empty the Buckets, Move Forward, Turn Left, Turn Right) 2) Gameboard signs
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