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Preview of Mini-Escape #4: Valentine’s Day Heist (Gr 3–6) | Cipher + Logic + Math Lock

Mini-Escape #4: Valentine’s Day Heist (Gr 3–6) | Cipher + Logic + Math Lock

Make February unforgettable with a bite-size escape that runs in a single class period. In Mini-Escape #4: Valentine’s Day Heist, the “stolen” cards kick off a classroom mystery. Teams decode an A=1 cipher (“IT WAS YOU”), solve candy-heart ordering with positional clues, and crack a 3-part math lock to enter the final combination 35-12-27—and discover the playful twist behind the “heist.” Use whole-group on a Smart Board or print for stations; no special props required. Mini-Escape-4-Valen
Preview of AM vs PM Scoot Game | Seuss-Themed Time Telling Task Cards | 2nd Grade Math Game

AM vs PM Scoot Game | Seuss-Themed Time Telling Task Cards | 2nd Grade Math Game

Make telling time and understanding AM vs PM fun and engaging with this Seuss-themed Scoot Game! Students move around the room solving time problems while deciding if each time occurs in the AM or PM. This interactive math activity keeps students active, focused, and excited to practice time concepts. Perfect for 2nd grade math centers, review activities, morning work, or whole-class games, this resource combines movement and learning in a playful Seuss-inspired theme students love! This act
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