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Preview of ScratchJr Coding Game Design Bundle | 10-Week Unit with Slides & Rubric (Years

ScratchJr Coding Game Design Bundle | 10-Week Unit with Slides & Rubric (Years

Created by
STEM with Niels
Intro Price – Limited Time Only! Save over 25% while I build my store." ScratchJr Coding Game-Building Unit | Years 1–2 | Full BundleEverything you need to teach ScratchJr — no experience required! This all-in-one coding unit is designed for busy teachers and inclusive classrooms. It includes a full 7–10 week unit, visual slide walkthroughs, a student reflection, an ACARA-aligned rubric, and a 24-minute tutorial video to support delivery. Perfect for STEM teachers, classroom educators, and s
Preview of Group Project Peer and Self Evaluation Worksheet

Group Project Peer and Self Evaluation Worksheet

Great for all group or team projects. Offers multiple criteria for students to effectively evaluate their performance and those of their peers. Open questions allow for more nuanced details. I find most students are very honest and fair with this form. I use this in all of my engineering project courses, especially FIRST FTC robotics.
Preview of CTE | Health Science Medical Innovation Project Packet with Student Notebook

CTE | Health Science Medical Innovation Project Packet with Student Notebook

Created by
Sloan Hudson
Bring STEM and healthcare together with this ready-to-use 8-Day Medical Innovation Project! Students follow the Engineering Design Process to identify real healthcare problems, research solutions, build and test prototypes, and present their innovations. This bundle includes a student notebook (lined + printer-friendly versions), teacher guidebook with step-by-step instructions, rubrics, checklists, feedback forms—everything you need for an engaging, classroom-ready project with minimal prep.
Preview of STEM BUNDLE: 5 Complete Lesson Plans Transform Your Classroom

STEM BUNDLE: 5 Complete Lesson Plans Transform Your Classroom

📦 BUNDLE OVERVIEWEngage your students with cutting-edge AI-integrated STEM lessons that combine hands-on engineering, critical thinking, and 21st-century digital literacy. This comprehensive bundle includes  5 complete lesson plans that use AI as a research tool while teaching students when to trust—and when to verify—AI outputs. Perfect for: Years 5-10 (adaptable) Subjects: STEM, Engineering, Physical Science, Digital Literacy, Career Education 🎯 WHAT'S INCLUDED IN EACH LESSONEvery lesson
Preview of VEX Robotic Build Evaluation Rubric

VEX Robotic Build Evaluation Rubric

Created by
LL's Toolbox
This is a quick VEX Rubric for grading a uniquely built robot for your class. It incorporates good building practices like 2 points on contact and wire control. I use this after each challenge and grade it with the students as we talk about their robot and design. Format is word document so you can edit as needed.
Preview of Speed vs Torque Engineering Design Project using VEX (Engineering/Robotics)

Speed vs Torque Engineering Design Project using VEX (Engineering/Robotics)

Created by
STEM Pathways
In this project students are tasked with working on an engineering design team in the development of a solution to a given problem. The provided scenario provides students the option of designing a remote-controlled car which either resembles a tow truck and is required to produce a high torque output, or a car that resembles a dragster and is required to produce a high-speed output. These contrasting problems are designed to show how gear trains can be used to change output speeds and torque an
Preview of Sports Performance | STEM Lesson with AI-Resistant Assignments | Years 7-10

Sports Performance | STEM Lesson with AI-Resistant Assignments | Years 7-10

Sports Performance Analysis | STEM/PE Lesson | with AI-Resistant Assignments | Years 7-10Can AI make you a better athlete — or does thinking smart beat the algorithm? In this engaging 2-day STEM investigation, students run four physical performance tests — sprint speed, vertical jump, agility, and reaction time — then split into two groups. One group uses AI tools to analyse technique and generate improvement advice. The other relies on observation, peer feedback, and trial-and-error. On Day 2
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