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FlipchartAndrew

Rated 4.73 out of 5, based on 48 reviews
65 Followers
Lauderdale By The Sea, Florida, United States
About the store
14 years in education after a Computer Programming career. Started teaching Middle School Music, then Technology education, then made the jump to full time Media Specialist. Fell in love with the Promethean board and dove head first into making interactive activities that accommodate both visual and auditory learning styles. I concentrate on making interactive activities to support ESOL learners, along with creating games and activities that support K-5 classroom science and social studies lessons as they seem to be under taught in this reading/math obsessed learning environment.
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Preview of Counting Zoo Animals 11-20 Fun Interactive Audio/Visual Promethean Activity

Counting Zoo Animals 11-20 Fun Interactive Audio/Visual Promethean Activity

Created by
FlipchartAndrew
This Interactive Promethean ActivInspire flipchart is a fun way to practice counting items from 11 -20. Each screen features animals found at the zoo. Students count the items on the screen, then touch the number that corresponds to the number of animals. When the correct answer is touched, the number is spoken. When an incorrect answer is touched, a buzzer sounds. When a screen is completed the learner simply touches the Smiley Face in the lower right corner to advance to a new screen. This gam
Preview of Counting Farm Animals  1-10  Fun Interactive Audio/Visual Promethean Activity

Counting Farm Animals 1-10 Fun Interactive Audio/Visual Promethean Activity

Created by
FlipchartAndrew
This Interactive Promethean ActivInspire flipchart is a fun way to practice counting items from 1 -10. Each screen features animals found on the farm. Students count the items on the screen, then touch the number that corresponds to the number of animals. When the correct answer is touched, the number is spoken. When an incorrect answer is touched, a buzzer sounds. When a screen is completed the learner simply touches the Smiley Face in the lower right corner to advance to a new screen. Thi
Preview of Identifying 2 Dimensional Shapes by HEARING the NAME Promethean Activity

Identifying 2 Dimensional Shapes by HEARING the NAME Promethean Activity

Created by
FlipchartAndrew
This Promethean ActivInspire flipbook activity allows learners to practice identifying 2 dimensional shapes by hearing the NAME and then selecting the shape on the screen that matches. If the answer is correct, the learner will hear the shape name again, if it is incorrect, a buzzer will sound. When the correct answer is identified, the student can simply touch the smiley face in the lower right corner to advance to the next screen. This game is designed to be used with limited teacher interac
Preview of Identify 3D/SOLID Shapes by their name being vocalized.  Promethean Activity.

Identify 3D/SOLID Shapes by their name being vocalized. Promethean Activity.

Created by
FlipchartAndrew
This Promethean ActivInspire flipbook activity allows learners to practice identifying 3 dimensional/SOLID shapes by hearing the NAME and then selecting the shape on the screen that matches. The learner touches the EAR to hear the question, then touches the appropriate picture to answer. If the answer is correct, the learner will hear the shape name again, if it is incorrect, a buzzer will sound. When the correct answer is identified, the student can simply touch the smiley face in the lower r
Preview of Identify 2 Dimensional Shapes by HEARING NAME, CORNERS, and VERTICIES Promethean

Identify 2 Dimensional Shapes by HEARING NAME, CORNERS, and VERTICIES Promethean

Created by
FlipchartAndrew
This Promethean ActivInspire flipbook activity allows learners to practice identifying 2 dimensional shapes by hearing the NAME, NUMBER OF CORNERS, and NUMBER OF VERTICIES and then selecting the shape on the screen that matches. If the answer is correct, the learner will hear the shape name again, if it is incorrect, a buzzer will sound. When the correct answer is identified, the student can simply touch the smiley face in the lower right corner to advance to the next screen. This game is desi
Preview of Blank 10 and 20 Frame Practice with Vocal Dots Promethean Activinspire Activity

Blank 10 and 20 Frame Practice with Vocal Dots Promethean Activinspire Activity

Created by
FlipchartAndrew
Check my store for a ZOOM enabled version of this game for Distance Learning: at FlipchartAndrew.10 Frame is the way to go teaching kids about numbers and the various ways you can make the numbers. This Promethean Activinspire product has 163 screens of blank 1 and 2 10 Frames on the screen for your students to work with. You can tell them the number and the student then drags the red dots into the 10 Frame to create the number. What sets this product apart from just using a dry erase board
Preview of Identify 2 D REAL WORLD Shapes by HEARING NAME, CORNERS, and VERTICIES Promethe

Identify 2 D REAL WORLD Shapes by HEARING NAME, CORNERS, and VERTICIES Promethe

Created by
FlipchartAndrew
This Promethean ActivInspire flipbook activity allows learners to practice identifying 2 dimensional shapes by hearing the NAME, NUMBER OF CORNERS, and NUMBER OF VERTICIES and then selecting the shape on the screen that matches. The learner touches the EAR to hear the question, then touches the appropriate picture to answer. If the answer is correct, the learner will hear the shape name again, if it is incorrect, a buzzer will sound. When the correct answer is identified, the student can simpl
Preview of Identify 2 Dimensional Shapes by SEEING the shape NAME  Promethean Activity

Identify 2 Dimensional Shapes by SEEING the shape NAME Promethean Activity

Created by
FlipchartAndrew
This Promethean ActivInspire flipbook activity allows learners to practice identifying 2 dimensional shapes by seeing the NAME and then selecting the shape on the screen that matches. If the answer is correct, the learner will hear the shape name again, if it is incorrect, a buzzer will sound. When the correct answer is identified, the student can simply touch the smiley face in the lower right corner to advance to the next screen. This game is designed to be used with limited teacher interactio
Preview of Which Number is Larger 0-10 Cow says MOO!  Promethean and ZOOM Activity

Which Number is Larger 0-10 Cow says MOO! Promethean and ZOOM Activity

Created by
FlipchartAndrew
This Promethean Board Activinspire (No board required for ZOOM use) point and click game features 2 cows on screen, the user just touches the higher number for the MOOO reward sound and then presses the Smiley Face to go to the next screen. ZOOM enabled and also make a great 'Center' in your classroom as the game can be completely student run with all touchable objects low on the screen and the Smiley Face advance screen feature. It works infinitely, the last slide goes back to the first, and
Preview of Practice 2D REAL WORLD shapes by VOCAL NAME.  Promethean Activity.

Practice 2D REAL WORLD shapes by VOCAL NAME. Promethean Activity.

Created by
FlipchartAndrew
This Promethean ActivInspire flipbook activity allows learners to practice identifying 2 dimensional shapes by seeing the NAME and then selecting the shape on the screen that matches. The learner touches the EAR to hear the question, then touches the appropriate picture to answer. If the answer is correct, the learner will hear the shape name again, if it is incorrect, a buzzer will sound. When the correct answer is identified, the student can simply touch the smiley face in the lower right corn
Preview of Shapes Standardized Test Prep Fun Promethan Board Game Audio/Visual

Shapes Standardized Test Prep Fun Promethan Board Game Audio/Visual

Created by
FlipchartAndrew
This game reviews important standards about shapes: 2D, 3D, Divided Evenly, Divided in Half, Two Shapes making another Shape created especially to review for those Standardized Tests that are administered every spring to measure students learning (Ugh!). The game can be used as a center or with full class participation (ActiVote enabled, if you have ActiVote controllers you can have every student do every question). All controls and answers are on the lower portion of the screen so little learn
Preview of Making numbers with 10 Frames using VOCAL Dots Promethean Board Activity

Making numbers with 10 Frames using VOCAL Dots Promethean Board Activity

Created by
FlipchartAndrew
Fun Practice making numbers using 1 and 2 10 Frames WITH VOCAL DOTS. On the Make this Number screens the dots all say their name, starting with the top dot on the pile. The Take Away Dots to Make This Number screens are not Vocal to not confuse the learner as they can group the dots any way they want to. Please check out my TPT store FlipchartAndrew for more great interactive Promethean Activities!
Preview of Which Number is Larger 11-20 Cow says MOO!  Promethean and ZOOM Activity

Which Number is Larger 11-20 Cow says MOO! Promethean and ZOOM Activity

Created by
FlipchartAndrew
This Promethean Board Activinspire (No board required for ZOOM use)point and click game features 2 cows on screen, the user just touches the higher number for the MOOO reward sound and then presses the Smiley Face to go to the next screen. ZOOM enabled and also make a great 'Center' in your classroom as the game can be completely student run with all touchable objects low on the screen and the Smiley Face advance screen feature. It works infinitely, the last slide goes back to the first, and
Preview of Counting Farm Animals  1-10  ZOOM ENABLED Interactive Audio/Visual Promethean

Counting Farm Animals 1-10 ZOOM ENABLED Interactive Audio/Visual Promethean

Created by
FlipchartAndrew
This Interactive Promethean ActivInspire flipchart is a fun way to practice counting items from 1 -10. Each screen features animals found on the Farm. Students count the items on the screen, then touch the number that corresponds to the number of animals. When the correct answer is touched, the number is spoken. When an incorrect answer is touched, a buzzer sounds. When a screen is completed the learner simply touches the Smiley Face in the lower right corner to advance to a new screen.
Preview of Counting Zoo Animals 11-20 Fun ZOOM ENABLED Audio/Visual Promethean Activity

Counting Zoo Animals 11-20 Fun ZOOM ENABLED Audio/Visual Promethean Activity

Created by
FlipchartAndrew
This Interactive Promethean ActivInspire flipchart is a fun way to practice counting items from 11 -20. Each screen features animals found at the Zoo. Students count the items on the screen, then touch the number that corresponds to the number of animals. When the correct answer is touched, the number is spoken. When an incorrect answer is touched, a buzzer sounds. When a screen is completed the learner simply touches the Smiley Face in the lower right corner to advance to a new screen. This p
Preview of Playing a PowerPoint Game on a Promethean Board using ActivInspire  Free!

Playing a PowerPoint Game on a Promethean Board using ActivInspire Free!

Created by
FlipchartAndrew
This PDF Document show you how to run PPTGamesAndrew's PowerPoing Audio Visual Learning Games on your Promethean Board by using the Annotate button that allows you to write or click on Screens that are NOT Flipcharts (The file format of Promethean Games) such as PowerPoint Games. Easy to do once you have done it once and opens up many more learning while playing opportunities for your little learners!
Preview of Counting to 20 by Pulling Animals that SAY Their Numbers Promethean Board ZOOM

Counting to 20 by Pulling Animals that SAY Their Numbers Promethean Board ZOOM

Created by
FlipchartAndrew
This interactive Promethean Board activity allows your learners to practice counting numbers by pulling animals from the on screen box. The range of numbers represented goes from 1 up to 20. When the student touches the ear they hear the question about how many of the animal in the box to pull out. Starting with the top animal in the box, the animal will 'say' their number when clicked on. The learner pulls that animal out of the box, and if the requested number has not been reached, they p
Preview of Which Number is Larger 0-5 Cow says MOO!  Promethean and ZOOM Activity

Which Number is Larger 0-5 Cow says MOO! Promethean and ZOOM Activity

Created by
FlipchartAndrew
This Promethean Board Activinspire (No board required for ZOOM use)point and click game features 2 cows on screen, the user just touches the higher number for the MOOO reward sound and then presses the Smiley Face to go to the next screen. ZOOM enabled and also make a great 'Center' in your classroom as the game can be completely student run with all touchable objects low on the screen and the Smiley Face advance screen feature. It works infinitely, the last slide goes back to the first, and it
Preview of Blank 2 10 Frame (20 Frame) with VOCAL DOTS!  ZOOM ENABLED

Blank 2 10 Frame (20 Frame) with VOCAL DOTS! ZOOM ENABLED

Created by
FlipchartAndrew
Perfect for distance learning or Virtual Classrooms. 10 Frame is the way to go teaching kids about numbers and the various ways you can make the numbers. This Promethean Activinspire product has plenty of 2 SETS 10 Frames on the screen so your students can do number 1- 20. 164 total screens of blank 10 Frames on the screen for your students to work with. You can tell them the number or write it on the screen and then click on the pointer , the student then drags the red dots into the 10 Fra
Preview of Counting Zoo Animals  Eleven - Twenty  Fun Interactive A/V Promethean Activity

Counting Zoo Animals Eleven - Twenty Fun Interactive A/V Promethean Activity

Created by
FlipchartAndrew
This Interactive Promethean ActivInspire flipchart is a fun way to practice counting items from 11 -20. Each screen features animals found at the zoo. Students count the items on the screen, then touch the number that corresponds to the number of animals. When the correct answer is touched, the number is spoken. When an incorrect answer is touched, a buzzer sounds. When a screen is completed the learner simply touches the Smiley Face in the lower right corner to advance to a new screen. This gam
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About the store

Experience

14 years in education after a Computer Programming career. Started teaching Middle School Music, then Technology education, then made the jump to full time Media Specialist. Fell in love with the Promethean board and dove head first into making interactive activities that accommodate both visual and auditory learning styles. I concentrate on making interactive activities to support ESOL learners, along with creating games and activities that support K-5 classroom science and social studies lessons as they seem to be under taught in this reading/math obsessed learning environment.

Teaching style

I use self made games that run on the Promethean ActivInspire software. The games can be played on the interactive whiteboard or by the student on a student computer with headphones. I love to slip jokes into my patter, either for the students, or the teachers. I also try to make all my games as much fun as possible for the students, If it ain't fun, I am done. Students who are having fun are going to retain what they are learning.

Awards & shining teacher moments

2012 Teacher of the Year.

My own education history

1989 Computer Science Degree. 2009 School Library Media Degree from the University of Georgia.

Additional biographical information

I love technology and LOVE creating Promethean ActivInspire flipcharts that turn those expensive projectors into the FUN, INTERACTIVE learning experiences. Students love them, teachers love them, and administration LOVES seeing the technology being used for what it was designed for. Making these games is a lot of work and take a lot of time. Most teachers do not have the time to put towards making these, what with your purple progress folders and green grade folders, and oh yea, student X's mother is coming in during your planning to find out why he can't do his homework, and also TEACHING. You and your students can enjoy the fun, interactive, and educational experience these flipcharts provide without all the hassle of actually making them. I am always open to requests for flipcharts, just contact me with your idea/needs and I'll see what I can do.