NEW DIBELS 8 Benchmark Goals for your quick access to look at and something little prettier to look at. I post them on my board behind my desk for easy access and its something cute to look at, even if it's data. UPDATED 9/16/2020- Dibels 8 Benchmark 1st Goals 2020-2021
PreK - 3rd
English Language Arts, Phonics & Phonological Awareness, Reading
NEW DIBELS 8 Benchmark Goals for your quick access to look at and something little prettier to look at. I post them on my board behind my desk for easy access and its something cute to look at, even if it's data. UPDATED 9/16/2020- Dibels 8 Benchmark KINDER Goals 2020-2021
PreK - 3rd
English Language Arts, Phonics & Phonological Awareness, Reading
NEW DIBELS 8 Benchmark Goals for your quick access to look at and something little prettier to look at. I post them on my board behind my desk for easy access and its something cute to look at, even if it's data. UPDATED 9/16/2020- Dibels 8 Benchmark Goals 2020-2021
PreK - 3rd
English Language Arts, Phonics & Phonological Awareness, Reading
NEW DIBELS 8 Benchmark Goals for your quick access to look at and something little prettier to look at. I post them on my board behind my desk for easy access and its something cute to look at, even if it's data. UPDATED 9/16/2020- Dibels 8 Benchmark 2nd Goals 2020-2021
PreK - 3rd
English Language Arts, Phonics & Phonological Awareness, Reading
NEW DIBELS 8 Benchmark Goals for your quick access to look at and something little prettier to look at. I post them on my board behind my desk for easy access and its something cute to look at, even if it's data. UPDATED 9/16/2020- Dibels 8 Benchmark 3rd Goals 2020-2021
PreK - 3rd
English Language Arts, Phonics & Phonological Awareness, Reading
t’s fun and engaging for all students! Use in small group work or for a literacy center. Very Simple—-each student rolls the dice and reads the corresponding line of nonsense words.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
It’s fun and engaging for all students! Use in small group work or for a literacy center. Very Simple—-each student rolls the dice and reads the corresponding line of nonsense words.
The Candy Corn Alphabet game makes a great Halloween or fall themed-based literacy centers for your students just learning the alphabet. Students match the beginning sound of the picture to the upper and lowercase letters to create the candy corn puzzle.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.
A way to make learning more fun! Deal out all cards into two piles face down, one pile for each player. Players draw a card from their own pile. Each player must read the sight word correctly. Players will give their answers and then lay their cards down. They will then be able to see who has won that round. Scissors beats paper, Rock beats scissors, and paper beats rock. If a student draws a WILD card, the student may choose which symbol (rock, paper, or scissors) they wants to play that round.