Bump games are great for math stations or centers because after you teach students how to play the game they don't require any further explanation. You can create infinite versions of the game depending on the topic or skill you are teaching.
These particular bump games were designed to give students more practice with basic geometry terms. Instead of the usual dice roll to generate the numbers, there are cards shape labels on them.
At the end of the game there is a assessment sheet for st
This activity is part of a larger geometry unit. This set uses clues to describe geometric definitions, 2-dimensional and 3-dimensional shapes . These clues may have more than one reasonable solution which allows students to compare and contrast specific shapes
I use the cards in a small group at first and have them sort the shape cards in their groups as the clues are given. Students then share their strategies for determining the given shape from the clues.
When the activity is moved to a
Shape Patterns is an activity out of a unit called Solving Algebra and Pattern Problems. Students work with tile patterns to find a rule or formula for determining the total number of tiles in any term of the pattern. The terms variable and constant make sense when related to the concrete experience with the tiles.
Included is the lesson notes for the teacher, three student explorations sheets, answers and a blank pattern sheet for more teacher created patterns or student created patterns.
This is a set of Hundreds Charts with the numbers from 1-1000 to be used with my "I'm Thinking of a Number" sets four through six. The three digit-numbers in these sets are large enough to make using base ten blocks cumbersome.
Kids need to practice computation, measuring and vocabulary to become fluent. Scoot gets them moving, paces their work and gets them excited about doing this practice. The kids seem to love it!
These cards cover Common Core Standard 4.G.1, but can be used for enrichment or review at other grade levels.
This activity contains:
32 task cards
Student response sheet
Directions with suggestions for using Scoot in the classroom
If you find errors or have questions, please contact me and I'll r
These eight colorful posters will help your students to remember all of the strategies they've learned to solve math problems. The strategies used:
Use my fingers
Use manipulatives
Draw a picture
Use my doubles facts
Count up
Write a number sentence
Use mental math
Use a number line
Math Coach
This set is part of a larger geometry unit. These posters are used to help describe geometric definitions, 2-dimensional and 3-dimensional shapes .
At the beginning of the unit, hang all of the posters on the wall without the labels. As you introduce each term the labels can be added. They become a reference for students to use as they work on various activities during the unit.
Included are 37 geometry posters and labels.
If you find an error of any kind, please let me know and I'll fix
Bump games are great for math stations or centers because after you teach students how to play the game they don't require any further explanation. You can create infinite versions of the game depending on the topic or skill you are teaching.
These particular bump games were designed to give students more practice with basic multiplication facts. Instead of the usual dice roll to generate the numbers, there are cards with the facts on them.
While there are usually only 10-12 numbers on the
Each student starts by solving a word problem involving a piecewise function. They have a chance to check their solutions to make sure they are correct. Then students are arranged with a partner across from them and they exchange problems. If one of them needs help, they ask their partner rather than the teacher.
After a set amount of time, the teacher rings a bell, buzzer or calls "time", they retrieve their original problems and one partner moves to the next person. They exchange problems
Students play a game of “Snakes and Ladders” to practice solving multiplication and division of decimals word problems. After choosing a problem card, students roll the die and solve the problem using base ten blocks, a calculator, a standard algorithm or a sketch, based of the roll. If they get the correct answer, they can advance on the game board.
The game is played with a group and all partners solve all of the problems, so there is plenty of practice. If you have them, you can use the
Bump games are great for math stations or centers because after you teach students how to play the game they don't require any further explanation. You can create infinite versions of the game depending on the topic or skill you are teaching.
This is a bundle of 7 different themed Bump! games focused on basic skills.
Included:
Multiplication Bump - Spring Garden theme
Addition Bump - Mardi Gras theme
Addition Bump-Winter theme
Addition Bump-Valentine's Day theme
Addition Bump-St. Patrick's D
Each student starts by solving a word problem involving a sequence. They have a chance to check their solutions to make sure they are correct. Then students are arranged with a partner across from them and they exchange problems. If one of them needs help, they ask their partner rather than the teacher.
After a set amount of time, the teacher rings a bell, buzzer or calls "time", they retrieve their original problems and one partner moves to the next person. They exchange problems and repea
Kids need to practice to become proficient. Scoot gets them moving, paces their work and gets them excited about doing this practice. The kids seem to love it! These cards give much needed practice in representing, naming and evaluating functions.
The cards are distributed among the tables/desks in the room. Students work the problems on the cards at their table. After a designated amount of time, the teacher says, "Scoot!" and everyone moves to the next table/desk.
One advantage to usin
Fluency is a consistent thread throughout the Common Core Standards. In order for students to be successful in future mathematics, they must have fluent computation skills. These activities provide students with addition and subtraction practice using a spinner and a template to generate as many new problems as students need. The game format is engaging and keeps students interested in “just one more” problem. The templates sequence from one-digit and one-digit to three-digit and two-digit pro
Bump games are great for math stations or centers because after you teach students how to play the game they don't require any further explanation. You can create infinite versions of the game depending on the topic or skill you are teaching.
These particular bump games were designed to give students more practice with basic addition facts. Instead of the usual dice roll to generate the numbers, there are cards with the facts on them. Different game boards provided utilize different strategi
Students, working in a group, are given a sheet of arithmetic and geometric sequences and asked to find a formula for the sequences and the value of the 55th term of the sequences. An answer is already given; they are to determine whether or not the given answer is correct.
Then, starting with $1000, students bid on problems they agree had the correct answer. The object of the auction is to win the most correct answers. At the end of the game, students share their solutions to the problems t
Snakes and Ladders is played with a group but all partners solve all of the problems, so there is plenty of practice. If you have them, you can use the game boards from Chutes and Ladders games, or just use the game board provided.
Students practice solving quadratic equations by factoring, graphing, completing the square and using the quadratic equation, depending of the roll of the die.
This activity includes:
Directions for the game
24 problem cards with quadratic equations
Snakes and
The Common Core State Standards require fluency with multiplication and division. After teaching a variety of strategies, students still need practice in order to become proficient. This math center can be used for students to practice multiplication and division word problems in an engaging activity.
Twenty-seven problems are provided, but any collection of problems can be used to play the game again.
Included in the set are:
Directions for the game
27 word multiplication and division wo
4th - 6th
Basic Operations, Math
$3.00
Original Price $3.00
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