In these pages you will find a collection of over 50 experiments that I have tried and tested in my laboratory (kitchen). It has been designed with families and teachers in mind, making science learning fun and accessible for every age and ability. If you are interested in natural science, exciting experiments, edible science, creating awesome art, clever crafts and decadent doughs then this is the book for you!
Learn outside with this nature edition of BINGO! Nature BINGOTake your bingo sheet outside and record what you find. Use your senses - what do the plants and leaves look, smell and feel like? Avoid tasting.Find a whole line? You've got BINGO!Cloud BINGOUse the cloud BINGO template to draw various shapes or objects. Lie down and observe the sky. Use your imagination to find shapes/objects /creatures in the clouds and complete your BINGO sheet.Find a whole line? You've got BINGO!Discovery BINGOUse
Support your students in thinking about their future STEM career with these visualisations. Included careers: Scientist Mathematician Marine Biologist Astronaut Computer Scientist Artist Engineer Each page comes in color or black and white for students to maximise their creativity.
Design a creature that lives in the bottom of your school bag! Students will need to think about habitat, diet, features and more! To extend this lesson, students can complete two simple experiments about how animals see the world and can even build their creature!
A series of lessons exploring the key pillars of STEM - Technology, Maths and Coding. Run-length code helps students to learn about pixels and how these coloured squares can be turned into numbers. Toybots is great for young coders as it helps them learn about the fundamental coding concepts of movement. The broken calculator task requires students to use their multiplication, addition and subtraction knowledge to solve a tricky problem.
A series of seven sea focused lessons with facts and activities for students aged 5 - 10 years. Explore sustainability, ocean life and underwater environments with this series that focuses on creatures like orca, snapper, sharks, octopus and more!
Learn more about pixels with this maths focussed unplugged coding lesson. Students will learn how to convert pixels into run length code and use this information to help them draw a secret picture. This is a great activity that combines art and coding!
Toybots is an unplugged coding activity to help students explore computational thinking in a familiar context - playing with toys! This is appropriate for children aged 4 - 7 years old.