Primary Teacher,
Deputy Head of Primary,
P-12 Digital Learning Coordinator,
P-6 Digital Technologies Teacher,
P-12 Instructional Designer,
and Head of Emerging Technologies
Save your ink and markers! Use these preconstructed Ozobot lines instead. Print the document out, cut out the strips and glue them end to end. The template includes three and four-cell options. Use your Ozobot pens to colour the areas reserved for the Ozobot Colour Codes. It saves time and money! This resource also speeds up the production process of tracks and therefore optimises learning with students able to concentrate specifically on their code. When turns are needed in the road use the bla
Two players code their Ozobot to travel the maze board. One
Ozobot is "Pacman" and follows the pellets around the field. The
other player is the "Ghost" and attempts to tag Pacman. How many
"Pac-dots" can you get before being caught? Take turns to see who
can outlast the longest.
Storm Boy is a classic Australian text by Colin Thiele. The novel provides insight into relationships, conservation, culture and animal protection. The short novel assists studies of Indigenous culture and Australian history. Surprisingly there are limited activities that aid text analysis and therefore I developed a workbook to support literature investigations. Numerous activities will promote interest into the story and the workbook accompanies the movie beautifully. My favourite activity is
4th - 6th
Australian History, English Language Arts, Literature
Ozobot is usually placed on lines to track. Imagine being able to place Ozobot on the inside of a ball and have it follow lines. Well… now it can! Duplicate the page with instructions and materials for this unique and remarkable STEM Project!
The study of Aboriginal Culture and discussing Dreamtime Stories is a Cross Curriculum Priority. Students need to be provided lessons to investigate different symbols and codes used by Indigenous people to share their stories. Using this worksheet students can create their own Dreamtime Stories using code.
1st - 6th
Computer Science - Technology, Informational Text, Literature
Introduce coding in Foundation Years and Elementary Classes with 'Simon Says Coding'. Cut, laminate and display the Scratch coding blocks. Use them to facilitate a game of Simon Says to learn the basics of sequence, repetition and computational thinking. Students will follow the instructions to become familiar with basics of coding.
Let's simply play ten pin bowling with Ozobot. How many maker lids can you knock over. Can you achieve a spare or even get a strike? Code Ozobot for improved strike rate.
Welcome to the Ozobot Games, where creativity meets competition! This booklet provides an engaging and interactive guide for students to participate in twelve sporting events using Ozobot robots. Inspired by the spirit of the Olympics, these activities are designed to challenge students' coding skills, enhance their problem-solving abilities, and foster teamwork. From coding sprints and obstacle courses to synchronized routines and fighting matches, each event encourages students to innovate and
The Ozobot Puzzle Maze #2 worksheet enables students to participate in collaborative problem-solving endeavors, employing a variety of color codes to maneuver Ozobot through the labyrinth using actions such as Line Switch Right, Light Switch Left, U-Turn, and other combinations. Compatible with both Ozobot Bit and Ozobot Evo, this maze fosters teamwork and enhances critical thinking skills. Various solutions can guide the robot from the starting point to the finish line, offering students the de
The bulldog starts in the middle of the play area. All remaining Ozobots start at
one end of the area. The aim of the game is to move from one end of the field of
play to the other, without being caught by the bulldogs. When a player is caught,
they become a bulldog themselves. The winner is the last Ozobot.
Code the Ozobot to vacuum the carpet area of Mrs Tinkers house. Each square of the map is equivalent to the footprint of the robot. This activity provides an introductory activity to the Ozobot Mow Series.
The Ozobot Puzzle Maze #1 worksheet enables students to participate in collaborative problem-solving endeavors, employing a variety of color codes to maneuver Ozobot through the labyrinth using actions such as Line Switch Right, Light Switch Left, U-Turn, and other combinations. Compatible with both Ozobot Bit and Ozobot Evo, this maze fosters teamwork and enhances critical thinking skills. Various solutions can guide the robot from the starting point to the finish line, offering students the de
P-6 students can become familiar with ports, adapters, connection ports and symbols through playing 'Ports and Symbol Bingo'. 1. Give every student the bingo card. 2. Call out the picture or symbol. 3. Students identify the word or picture on their bingo card and cover the space. 4. Pictures can be covered diagonally, across a row or vertically in a column. 5. The first to do so, calls BINGO and wins. One gameboard with and without words can be used to develop understanding.
The Ozobot Puzzle Maze #5 worksheet enables students to participate in collaborative problem-solving endeavors, employing a variety of color codes to maneuver Ozobot through the labyrinth using actions such as Line Switch Right, Light Switch Left, U-Turn, and other combinations. Compatible with both Ozobot Bit and Ozobot Evo, this maze fosters teamwork and enhances critical thinking skills. Various solutions can guide the robot from the starting point to the finish line, offering students the de
The Ozobot Puzzle Maze #4 worksheet enables students to participate in collaborative problem-solving endeavors, employing a variety of color codes to maneuver Ozobot through the labyrinth using actions such as Line Switch Right, Light Switch Left, U-Turn, and other combinations. Compatible with both Ozobot Bit and Ozobot Evo, this maze fosters teamwork and enhances critical thinking skills. Various solutions can guide the robot from the starting point to the finish line, offering students the de
Primary Teacher,
Deputy Head of Primary,
P-12 Digital Learning Coordinator,
P-6 Digital Technologies Teacher,
P-12 Instructional Designer,
and Head of Emerging Technologies
Teaching style
Blended Learning,
Flipped Education,
Social Constructivism,
Collaborative Learning
Awards & shining teacher moments
Shortlisted Nominee 2020, Excellence in Teaching, QCT TeachX, 2020
Peter Doherty Awards for Excellence in STEM Education Nominee, 2020
Voted Top 15 Primary teachers of the Sunshine Coast 2016 and 2017
My own education history
Master of Education,
Graduate Certificate of Professional Learning,
Bachelor of Education,
Bachelor of Teaching
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