Making Ten Digital Boom Cards Kindergarten Core Standard KOA.A.4 Summer

Grade Levels
PreK - K
Resource Type
Formats Included
  • PDF
  • Internet Activities
PDF file, 10 Boom Cards
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Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.


Provide the practice students need to master making ten (kindergarten common core standard K.OA.A.4) with these digital, engaging summer-themed Boom Cards. If you prefer Google Classroom, it is also available as Making 10 for Google Classroom Summer.

Students enjoy the interactive nature of the cards and these Boom cards require NO PREP making them easy for you. Students simply access the Boom card deck via the internet on a laptop, desktop, iPad, smartphone, tablet, or interactive whiteboard and complete the summer Making Ten digital task cards.

Students drag and drop the correct number of seashells to the ten frame to make ten. Then, they type the missing addend in the box. The interactive nature of the cards keeps students engaged in learning!

These cards are self-checking so students know right away whether they are correct.

If both the number of seashells and the addend are correct, a correct “ding” sound will be heard and students are automatically taken to the next card in the deck.

If the number of seashells in the ten frame is incorrect, an “oops” sound will be heard. Students can then try again and move the correct number of seashells to the ten frame and hit the Submit button again.

If the addend number in the box is incorrect, it will be highlighted and an “oops” sound will be heard. Students can then try again by typing in a different number in the box and tapping the Submit button again.

Please see the preview file for a playable sample.

You receive 10 digital Boom Cards that play in random order so each play of the deck is different.

Perfect for small group or whole group instruction, math centers, distance learning, assessment, morning work, extra practice, etc!

What are Boom Cards?

Boom Cards are interactive, self-checking digital task cards that require NO PREP (no printing, cutting, or laminating required)!

They offer an easy way for teachers to assess important skills and a fun way for students to practice these skills.

They are perfect for whole group instruction on an interactive whiteboard or small group instruction, center activities, individual practice on an iPad, laptop, desktop, tablet, or smartphone.

New to Boom? Boom Cards live in the cloud. They can't be printed. They play on most modern browsers, Android, iPads, iPhones, and Kindle Fires.

When you redeem your purchase, you open a Boom Learning account to play the cards (they are played on Boom to protect the children). You create Fast Play pins to assign your Boom Cards to students.

Boom Learning also has premium accounts. Premium accounts offer advanced assignment tools, individual and whole class performance tracking, and more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get a 90-day free trial of a premium account. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins.

If you do not subscribe at the end of your trial, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress.

Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers and tablets. Boom Cards apps are also available. Not sure if your browser is modern enough? Try a free Boom Cards deck first.

You may also like:

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Total Pages
PDF file, 10 Boom Cards
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.


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