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4-Day Lesson: Reverse Engineering - Product Design Investigation
4-Day Lesson: Reverse Engineering - Product Design Investigation
4-Day Lesson: Reverse Engineering - Product Design Investigation
4-Day Lesson: Reverse Engineering - Product Design Investigation
4-Day Lesson: Reverse Engineering - Product Design Investigation
4-Day Lesson: Reverse Engineering - Product Design Investigation
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Description

STEM Disassembly & Discovery Project
4-Day (240-Minute) Hands-On Lesson

In this engaging, four-day STEM lesson, students explore how everyday objects work by taking them apart and analyzing the function of each part. Along the way, they build essential 21st-century skills like critical thinking, collaboration, and communication.

What Students Will Do:

Day 1: Investigate & Explore
Students receive a small device (such as a stapler, flashlight, or old keyboard) and begin by asking questions, observing, and researching what the object is designed to do.
Skills: Inquiry, observation, asking questions

Day 2: Disassemble & Analyze
Working carefully, students take the object apart to study the individual components. They record what each part looks like, how it functions, and how it connects to the whole system.
Skills: Problem-solving, systems thinking, attention to detail

Day 3: Organize & Explain
Students organize their findings into labeled diagrams, notes, and short written explanations. They begin designing a presentation board to teach others about their object.
Skills: Communication, writing to explain, visual organization

Day 4: Present & Reflect
Students share their presentation boards in a gallery walk. They observe their classmates’ work, ask questions, and reflect on what they learned about design and function.
Skills: Public speaking, peer feedback, reflection

This project is a great way to help students understand how designs are built for specific functions—and how every part plays a role.

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

4-Day Lesson: Reverse Engineering - Product Design Investigation

$11.99

Highlights

Digital downloads
Grades icon
Grades
3rd - 6th
Standards icon
Standards
Pages
6
Teaching Duration
4 days

Description

STEM Disassembly & Discovery Project
4-Day (240-Minute) Hands-On Lesson

In this engaging, four-day STEM lesson, students explore how everyday objects work by taking them apart and analyzing the function of each part. Along the way, they build essential 21st-century skills like critical thinking, collaboration, and communication.

What Students Will Do:

Day 1: Investigate & Explore
Students receive a small device (such as a stapler, flashlight, or old keyboard) and begin by asking questions, observing, and researching what the object is designed to do.
Skills: Inquiry, observation, asking questions

Day 2: Disassemble & Analyze
Working carefully, students take the object apart to study the individual components. They record what each part looks like, how it functions, and how it connects to the whole system.
Skills: Problem-solving, systems thinking, attention to detail

Day 3: Organize & Explain
Students organize their findings into labeled diagrams, notes, and short written explanations. They begin designing a presentation board to teach others about their object.
Skills: Communication, writing to explain, visual organization

Day 4: Present & Reflect
Students share their presentation boards in a gallery walk. They observe their classmates’ work, ask questions, and reflect on what they learned about design and function.
Skills: Public speaking, peer feedback, reflection

This project is a great way to help students understand how designs are built for specific functions—and how every part plays a role.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
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