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AP® Computer Science A: 2 Reference Types (Slides)
AP® Computer Science A: 2 Reference Types (Slides)
AP® Computer Science A: 2 Reference Types (Slides)
AP® Computer Science A: 2 Reference Types (Slides)
AP® Computer Science A: 2 Reference Types (Slides)
AP® Computer Science A: 2 Reference Types (Slides)
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Description

Version 4 (Release notes)

  • Activities are provided to explore the String class methods
  • Includes AP Questions for Random number algorithm generator
  • Answers are always provided either in the "Speaker notes" or on the subsequent slides.
  • Clear visual justification provided highlighting the difference between a primitive and a reference type in java.

Student Objectives: Students should be able to describe the fundamental difference between a Reference type and a Primitive Type. and do the following;

  • Describe how a char and a String are related
  • Concatenation: Determine the output of combined Strings
  • ⭐️ Use the String class methods to manipulate Strings.
    length, indexOf, substring, equals, compareTo
  • Identify the output when an operation occurs between a primitive type and a reference type.
  • Use the wrapper class Integer and Double
  • Use the Math class to perform desired operations quickly: Math.pow, Math.sqrt, Math.abs
  • ⭐️ Generate a random number within a range and manipulate the random algorithm as desired.
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AP® Computer Science A: 2 Reference Types (Slides)

$9.99

Highlights

Digital downloads
Grades icon
Grades
10th - 12th, Higher Education
Pages
35
Answer Key
Included
Teaching Duration
3 Weeks

Description

Version 4 (Release notes)

  • Activities are provided to explore the String class methods
  • Includes AP Questions for Random number algorithm generator
  • Answers are always provided either in the "Speaker notes" or on the subsequent slides.
  • Clear visual justification provided highlighting the difference between a primitive and a reference type in java.

Student Objectives: Students should be able to describe the fundamental difference between a Reference type and a Primitive Type. and do the following;

  • Describe how a char and a String are related
  • Concatenation: Determine the output of combined Strings
  • ⭐️ Use the String class methods to manipulate Strings.
    length, indexOf, substring, equals, compareTo
  • Identify the output when an operation occurs between a primitive type and a reference type.
  • Use the wrapper class Integer and Double
  • Use the Math class to perform desired operations quickly: Math.pow, Math.sqrt, Math.abs
  • ⭐️ Generate a random number within a range and manipulate the random algorithm as desired.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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