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Addition Distance Learning Boom Cards
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Description

With this digital resource, students will write equations and answers to match the pictures. Click on the link below to try out the product.

Try it

You can also try my Addition Freebie Boom Card set here.

Boom Cards are self-checking digital resources. New to Boom Learning? Check out this video that explains all about using Boom Cards™.

Boom Cards™ can also be linked directly to your SeeSaw classroom! Check out this video that explains how to use Boom Cards™ with SeeSaw.

Please see the disclaimer below to learn more about Boom Cards.

What do I need in order to use Boom?

You will need:

- A computer, laptop, tablet, or Chromebook

- An internet browser that is less than 3 years old (OR the free BOOM app)

- A Boom Learning account (FREE!)

- An internet connection that students can use on a computer, tablet, or interactive whiteboard to access the games

How do I download or access these materials?

When you purchase this resource, you’ll receive a PDF download. Inside the PDF you will find directions and a link to click.

You’ll click the link(s) to add each deck to your Boom library (if you do not already have an account, you will be prompted to set up a free one when you click the link).

Why do I have to set up an account with Boom?

To use Boom Cards, you must open at least a FREE Boom Learning account (just like you have to have a Google account to use Google resources). Free accounts include the ability to generate student progress reports for 5 students and to make up to 5 DIY decks. Free accounts also allow you to assign Boom Cards to unlimited students (without progress reports) using the Fast Play pin option available in the Library.

How many devices can I use these games with?

As many as you like! One license allows you (one teacher) to use the games with all of your students. You can even assign them as homework if you like.

Disclaimer

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Addition Distance Learning Boom Cards

Gone Camping
282 Followers
$2.00

Highlights

Digital downloads
Grades icon
Grades
K - 2nd
Standards icon
Standards
Pages
20
Answer Key
Included
Teaching Duration
Lifelong tool

Description

With this digital resource, students will write equations and answers to match the pictures. Click on the link below to try out the product.

Try it

You can also try my Addition Freebie Boom Card set here.

Boom Cards are self-checking digital resources. New to Boom Learning? Check out this video that explains all about using Boom Cards™.

Boom Cards™ can also be linked directly to your SeeSaw classroom! Check out this video that explains how to use Boom Cards™ with SeeSaw.

Please see the disclaimer below to learn more about Boom Cards.

What do I need in order to use Boom?

You will need:

- A computer, laptop, tablet, or Chromebook

- An internet browser that is less than 3 years old (OR the free BOOM app)

- A Boom Learning account (FREE!)

- An internet connection that students can use on a computer, tablet, or interactive whiteboard to access the games

How do I download or access these materials?

When you purchase this resource, you’ll receive a PDF download. Inside the PDF you will find directions and a link to click.

You’ll click the link(s) to add each deck to your Boom library (if you do not already have an account, you will be prompted to set up a free one when you click the link).

Why do I have to set up an account with Boom?

To use Boom Cards, you must open at least a FREE Boom Learning account (just like you have to have a Google account to use Google resources). Free accounts include the ability to generate student progress reports for 5 students and to make up to 5 DIY decks. Free accounts also allow you to assign Boom Cards to unlimited students (without progress reports) using the Fast Play pin option available in the Library.

How many devices can I use these games with?

As many as you like! One license allows you (one teacher) to use the games with all of your students. You can even assign them as homework if you like.

Disclaimer

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Fluently add and subtract within 5.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
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