Description
Your students will think it’s a game, a chance to “take on the teacher.” You know that by playing this game, your students will review and practice the steps of the standard addition, subtraction, multiplication and division algorithms.
“Build a House”™ is a fun, fast-paced math game with the same rules as “Hangman,” but instead of your students calling out letters, they call out numbers. Instead of hanging a poor, unfortunate stickperson, incorrect guesses will build you a house.
Pick one slide from 14 PowerPoint puzzles, choose one of the 90 corresponding answer cards, and let the fun begin. Choose a student to call out a number. If the guess is correct, fill in ONE box on the whiteboard. If the guess is wrong, draw one line of the projected house. If the entire house gets “built” before all the boxes are filled, you win that round. The students win if they are able to fill the boxes before the house gets completely built.
This isn’t a mere guessing game. For the observant (and/or taught) student, there are answers that can be determined by referring to the standard algorithms, as well as regrouping principles. Have 5 minutes before recess and your students are restless? Project a puzzle and use that time for review and fun!
“Build a House”™ is a fun, fast-paced math game with the same rules as “Hangman,” but instead of your students calling out letters, they call out numbers. Instead of hanging a poor, unfortunate stickperson, incorrect guesses will build you a house.
Pick one slide from 14 PowerPoint puzzles, choose one of the 90 corresponding answer cards, and let the fun begin. Choose a student to call out a number. If the guess is correct, fill in ONE box on the whiteboard. If the guess is wrong, draw one line of the projected house. If the entire house gets “built” before all the boxes are filled, you win that round. The students win if they are able to fill the boxes before the house gets completely built.
This isn’t a mere guessing game. For the observant (and/or taught) student, there are answers that can be determined by referring to the standard algorithms, as well as regrouping principles. Have 5 minutes before recess and your students are restless? Project a puzzle and use that time for review and fun!
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Highlights
Digital downloads
Grades
3rd - 5th
Subjects
Standards
CCSS4.NBT.B.5
CCSS4.NBT.B.6
CCSS3.OA.A.4
Tags
Pages
31
Answer Key
Included
Description
Your students will think it’s a game, a chance to “take on the teacher.” You know that by playing this game, your students will review and practice the steps of the standard addition, subtraction, multiplication and division algorithms.
“Build a House”™ is a fun, fast-paced math game with the same rules as “Hangman,” but instead of your students calling out letters, they call out numbers. Instead of hanging a poor, unfortunate stickperson, incorrect guesses will build you a house.
Pick one slide from 14 PowerPoint puzzles, choose one of the 90 corresponding answer cards, and let the fun begin. Choose a student to call out a number. If the guess is correct, fill in ONE box on the whiteboard. If the guess is wrong, draw one line of the projected house. If the entire house gets “built” before all the boxes are filled, you win that round. The students win if they are able to fill the boxes before the house gets completely built.
This isn’t a mere guessing game. For the observant (and/or taught) student, there are answers that can be determined by referring to the standard algorithms, as well as regrouping principles. Have 5 minutes before recess and your students are restless? Project a puzzle and use that time for review and fun!
“Build a House”™ is a fun, fast-paced math game with the same rules as “Hangman,” but instead of your students calling out letters, they call out numbers. Instead of hanging a poor, unfortunate stickperson, incorrect guesses will build you a house.
Pick one slide from 14 PowerPoint puzzles, choose one of the 90 corresponding answer cards, and let the fun begin. Choose a student to call out a number. If the guess is correct, fill in ONE box on the whiteboard. If the guess is wrong, draw one line of the projected house. If the entire house gets “built” before all the boxes are filled, you win that round. The students win if they are able to fill the boxes before the house gets completely built.
This isn’t a mere guessing game. For the observant (and/or taught) student, there are answers that can be determined by referring to the standard algorithms, as well as regrouping principles. Have 5 minutes before recess and your students are restless? Project a puzzle and use that time for review and fun!
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Reviews
All verified TPT purchases
My students loved playing this game. It did take a little more time understanding the directions.
Questions & Answers
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Standards
to see state-specific standards (only available in the US).
CCSS4.NBT.B.5
Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
CCSS4.NBT.B.6
Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
CCSS3.OA.A.4
Determine the unknown whole number in a multiplication or division equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 × ? = 48, 5 = __ ÷ 3, 6 × 6 = ?.
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