Your students will think it’s a game; a chance to “take on the teacher.” You know that by playing this game, your students will review and practice borrowing and carrying skills and practice the steps of the addition and subtraction algorithms.
“Build a House”™ is a fun, fast-paced math game with the same rules as “Hangman,” but instead of your students calling out letters, they call out numbers. Instead of hanging a poor, unfortunate stickperson, incorrect guesses will build you a house.
Pick one slide from eight PowerPoint puzzles, choose one of the 48 corresponding answer cards, and let the fun begin. Choose a student to call out a number. If the guess is correct, fill in ONE box on the whiteboard. If the guess is wrong, draw one line of the projected house. If the entire house gets “built” before all the boxes are filled, you win that round. The students win if they are able to fill the boxes before the house gets completely built.
This isn’t a mere guessing game. For the observant (and/or taught) student, there are answers that can be determined by referring to the addition and subtraction algorithms and by considering the principles of regrouping. I have played this game with my students for over 10 years now and it’s always a hit. This game is great fun.