Description
Students will practice adding to sums within 20 using this set of 66 Boom Cards. All problems contain one two-digit number, so the sums are between 10 & 20. All number combinations are present in the addends.
Click the Preview above for a link to a playable preview on Boom Learning!
Helps to address the Common Core Standards:
1.OA.C.6 - Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
and
2.OA.B.2 - Fluently add and subtract within 20 using mental strategies.
Boom Cards live in the cloud. They can't be printed. They play on most modern browsers, Android, iPads, iPhones, and Kindle Fires. You open a Boom Learning account to play them (to protect the children). Create Fast Play pins to assign your Boom Cards to students.
Boom Learning also has premium accounts. Premium accounts offer advanced assignment tools, individual and whole class performance tracking, and more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get a 90-day free trial of a premium account. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins.
Other Boom Decks you may enjoy:
Subtraction Fluency Boom Card Bundle
Subtract within 10 Boom Cards
Click the Preview above for a link to a playable preview on Boom Learning!
Helps to address the Common Core Standards:
1.OA.C.6 - Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
and
2.OA.B.2 - Fluently add and subtract within 20 using mental strategies.
Boom Cards live in the cloud. They can't be printed. They play on most modern browsers, Android, iPads, iPhones, and Kindle Fires. You open a Boom Learning account to play them (to protect the children). Create Fast Play pins to assign your Boom Cards to students.
Boom Learning also has premium accounts. Premium accounts offer advanced assignment tools, individual and whole class performance tracking, and more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get a 90-day free trial of a premium account. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins.
Other Boom Decks you may enjoy:
Subtraction Fluency Boom Card Bundle
Subtract within 10 Boom Cards
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
$1.50
Highlights
Digital downloads
Grades
1st - 2nd
Subjects
Standards
CCSS1.OA.C.6
CCSS2.OA.B.2
Pages
66
Answer Key
Included
Save even more with bundles
This set of 6 Boom Decks includes a total of 310 Boom Cards that will help students practice their addition fluency of all numbers within 20. They are designed to build in difficulty and isolate certain sums that students tend to struggle with for maximum retention of math facts. Perfect for routine
Price $6.00Original Price $9.00Save $3.00
6
With these Boom Cards, your students practice their basic math facts in a fun and engaging digital activity format! On Boom Learning, you can assign specific math fact practice to students for exactly what they need! Students can focus on learning specific math facts to improve their math fluency i
Price $23.10Original Price $33.00Save $9.90
23
Description
Students will practice adding to sums within 20 using this set of 66 Boom Cards. All problems contain one two-digit number, so the sums are between 10 & 20. All number combinations are present in the addends.
Click the Preview above for a link to a playable preview on Boom Learning!
Helps to address the Common Core Standards:
1.OA.C.6 - Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
and
2.OA.B.2 - Fluently add and subtract within 20 using mental strategies.
Boom Cards live in the cloud. They can't be printed. They play on most modern browsers, Android, iPads, iPhones, and Kindle Fires. You open a Boom Learning account to play them (to protect the children). Create Fast Play pins to assign your Boom Cards to students.
Boom Learning also has premium accounts. Premium accounts offer advanced assignment tools, individual and whole class performance tracking, and more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get a 90-day free trial of a premium account. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins.
Other Boom Decks you may enjoy:
Subtraction Fluency Boom Card Bundle
Subtract within 10 Boom Cards
Click the Preview above for a link to a playable preview on Boom Learning!
Helps to address the Common Core Standards:
1.OA.C.6 - Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
and
2.OA.B.2 - Fluently add and subtract within 20 using mental strategies.
Boom Cards live in the cloud. They can't be printed. They play on most modern browsers, Android, iPads, iPhones, and Kindle Fires. You open a Boom Learning account to play them (to protect the children). Create Fast Play pins to assign your Boom Cards to students.
Boom Learning also has premium accounts. Premium accounts offer advanced assignment tools, individual and whole class performance tracking, and more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get a 90-day free trial of a premium account. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins.
Other Boom Decks you may enjoy:
Subtraction Fluency Boom Card Bundle
Subtract within 10 Boom Cards
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Reviews
Mostly used with 1st and 3rd grades
Reviews
K
1st
2nd
3rd
4th
5th
All verified TPT purchases
Awesome Set of Boom Cards
I put this in my enrichment students' accounts to work on when they had free time & they really enjoyed it.
Wonderful resource! Perfect for end-of year review. So many ways to use! Thank you!
Great resource for my self-contained class!
This is a great resource to support and extend the learning of my students!
Great practice. Most of my third graders have not mastered their facts. Boom Cards are always a great way to practice.
A great resource!
Students not able to use boom cards
I am sorry to hear you had difficulty. Can you give me more information about what the problem was?
Very fun for the SMART Board or as a station for independent practice
Questions & Answers
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Standards
to see state-specific standards (only available in the US).
CCSS1.OA.C.6
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
CCSS2.OA.B.2
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
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