Description
Make math fun and interactive with this “Spin to 10” activity, where students solve problems involving input-output tables and equations to earn points as they spin their way to 10!
Encourages:
- Student engagement
- Friendly competition
- Deeper understanding through repeated practice
Perfect for math centers, early finishers, or a fun review game!
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Algebraic Graphing: Input Output Tables Spin to 10 Activity | Interactive Math R
RB Skoolhouse
2 Followers
$0.99
Highlights
Digital downloads
Grades
4th - 6th
Subjects
Standards
CCSS5.OA.B.3
Tags
Pages
5
Answer Key
Included
Description
Make math fun and interactive with this “Spin to 10” activity, where students solve problems involving input-output tables and equations to earn points as they spin their way to 10!
Encourages:
- Student engagement
- Friendly competition
- Deeper understanding through repeated practice
Perfect for math centers, early finishers, or a fun review game!
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
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Questions & Answers
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Standards
to see state-specific standards (only available in the US).
CCSS5.OA.B.3
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
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