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Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
Algorithm Maze Unplugged Computer Science Activity Chinese New Year
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Description

Are you introducing computer science to your elementary students? This maze activity teaches algorithms and the importance of step-by-step instructions.

Students help a character complete tasks on a grid, followed by writing a program.

Students sequence the steps associated with Martin Luther King Jr. and are introduced to algorithms and coding. Great for use with Hour of Code™.


Standards Alignment

CSTA

  • K-2 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
  • K-2 1A-AP-09 Develop programs with sequences and simple loops, to express ideas or address a problem.
  • 3-5 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

Math

  • 5.G.A Graph points on the coordinate plane to solve real-world and mathematical problems.

NGSS

  • 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

This resource is similar to my Free Robot Maze


Content

  • Forty Martin Luther King Jr. Grids
    • Ten boy pick up firecrackers and go to the Dragon
    • Ten boy pick up firecrackers,jump over fish, and go to the Dragon
    • Ten girl pick up coin and go to the red envelope
    • Ten girl pick up the coin jump lantern and go to the red envelope

  • Blank grid with cut-and-paste sheet for student grid creation
  • Three versions of the program sheet (teachers can introduce loops)
  • Floor tiles for class discussion and debugging
  • Black and white versions of all colored pages
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Algorithm Maze Unplugged Computer Science Activity Chinese New Year

The Science Suitcase
33 Followers
$3.50

Highlights

Digital downloads
Grades icon
Grades
K - 3rd
Standards icon
Standards
Pages
106
Teaching Duration
45 minutes

Description

Are you introducing computer science to your elementary students? This maze activity teaches algorithms and the importance of step-by-step instructions.

Students help a character complete tasks on a grid, followed by writing a program.

Students sequence the steps associated with Martin Luther King Jr. and are introduced to algorithms and coding. Great for use with Hour of Code™.


Standards Alignment

CSTA

  • K-2 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
  • K-2 1A-AP-09 Develop programs with sequences and simple loops, to express ideas or address a problem.
  • 3-5 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

Math

  • 5.G.A Graph points on the coordinate plane to solve real-world and mathematical problems.

NGSS

  • 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

This resource is similar to my Free Robot Maze


Content

  • Forty Martin Luther King Jr. Grids
    • Ten boy pick up firecrackers and go to the Dragon
    • Ten boy pick up firecrackers,jump over fish, and go to the Dragon
    • Ten girl pick up coin and go to the red envelope
    • Ten girl pick up the coin jump lantern and go to the red envelope

  • Blank grid with cut-and-paste sheet for student grid creation
  • Three versions of the program sheet (teachers can introduce loops)
  • Floor tiles for class discussion and debugging
  • Black and white versions of all colored pages
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
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