Description
Using either dice or playing cards, kids practice their multiplication facts in a fun, motivating game.
I laminated this picture with a copy of a multiplication table on the back and the kids would write their running score using a dry erase marker.
Rules:
Each player gets 3 turns in a row for each level. The player either rolls two dice or draws a card, then multiplies that number by the multiplier in their level. The student finds the answer in the boxes at the top right corner to find on which path they get to "fling" their Nerd. After the first player flings 3 Nerds, it's player 2's turn.
Then both players move on to the next level!
I laminated this picture with a copy of a multiplication table on the back and the kids would write their running score using a dry erase marker.
Rules:
Each player gets 3 turns in a row for each level. The player either rolls two dice or draws a card, then multiplies that number by the multiplier in their level. The student finds the answer in the boxes at the top right corner to find on which path they get to "fling" their Nerd. After the first player flings 3 Nerds, it's player 2's turn.
Then both players move on to the next level!
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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Highlights
Description
Using either dice or playing cards, kids practice their multiplication facts in a fun, motivating game.
I laminated this picture with a copy of a multiplication table on the back and the kids would write their running score using a dry erase marker.
Rules:
Each player gets 3 turns in a row for each level. The player either rolls two dice or draws a card, then multiplies that number by the multiplier in their level. The student finds the answer in the boxes at the top right corner to find on which path they get to "fling" their Nerd. After the first player flings 3 Nerds, it's player 2's turn.
Then both players move on to the next level!
I laminated this picture with a copy of a multiplication table on the back and the kids would write their running score using a dry erase marker.
Rules:
Each player gets 3 turns in a row for each level. The player either rolls two dice or draws a card, then multiplies that number by the multiplier in their level. The student finds the answer in the boxes at the top right corner to find on which path they get to "fling" their Nerd. After the first player flings 3 Nerds, it's player 2's turn.
Then both players move on to the next level!
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
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