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Axolotl Area Model Multiplication Prep Using Digital Base Ten Blocks Cute Fun
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Description

This axolotl multiplication area model practice is challenging and fun! Students' Math and Computer skills will be put to the test. This resource is presented in a unique format where students can be introduced to, re-learn, or practice Area Model Multiplication.

This resource is excellent for introducing and preparing for Area Model Multiplication, reviewing, or practicing it because it helps students build the foundation they need to learn the Area Model for Multiplication.

Students will represent a variety of multiplication problems by creating a digital area model (with Base Ten Blocks) and will use that model to find the solution to the multiplication problem. This slideshow is compatible with Google Classroom. Students will make a copy and fill it out, then turn it in.

Included:

-Example Problem

-Computer Shortcuts Page

-7 Unique Math Problems based on fun axolotl facts

-Answer Key (coming soon!)

Why use this resource? The variety of Math problems and the digital nature of this practice are similar to what students may encounter on a state test. Questions include word problems, equations, and images. This resource can be used as a bridge between using physical base-ten blocks, and solving multiplication problems abstractly with strategies such as partial products, or the standard algorithm. It is excellent preparation for introducing the area model to students. Technology can be engaging for many students and this practice will hone in their computer shortcut skills and prepare them for an ever-evolving digital world. It is also 100% axolotl themed. Each multiplication problem is based off an axolotl facts and there are cute axolotls scattered throughout the whole assignment.

My hope is that this resource makes Math fun for your students.

Enjoy!

4.NBT.B.5

Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

This axolotl practice would pair nicely with this Axolotl Headband Craft!

Reviews from similar resources: (Area Model Practice)

"I used this activity with my students that have a learning disability. Using base ten really works for them." -Camille J.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Axolotl Area Model Multiplication Prep Using Digital Base Ten Blocks Cute Fun

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Digital downloads
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Grades
3rd - 5th
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Standards
Pages
15
Answer Key
Not Included
Teaching Duration
45 minutes

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These practices are challenging! Students' Math and Computer skills will be put to the test. This resource is presented in a unique format where students can be introduced to, re-learn, or practice Area Model Multiplication. This resource is excellent for introducing and preparing for Area Model Mul
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Description

This axolotl multiplication area model practice is challenging and fun! Students' Math and Computer skills will be put to the test. This resource is presented in a unique format where students can be introduced to, re-learn, or practice Area Model Multiplication.

This resource is excellent for introducing and preparing for Area Model Multiplication, reviewing, or practicing it because it helps students build the foundation they need to learn the Area Model for Multiplication.

Students will represent a variety of multiplication problems by creating a digital area model (with Base Ten Blocks) and will use that model to find the solution to the multiplication problem. This slideshow is compatible with Google Classroom. Students will make a copy and fill it out, then turn it in.

Included:

-Example Problem

-Computer Shortcuts Page

-7 Unique Math Problems based on fun axolotl facts

-Answer Key (coming soon!)

Why use this resource? The variety of Math problems and the digital nature of this practice are similar to what students may encounter on a state test. Questions include word problems, equations, and images. This resource can be used as a bridge between using physical base-ten blocks, and solving multiplication problems abstractly with strategies such as partial products, or the standard algorithm. It is excellent preparation for introducing the area model to students. Technology can be engaging for many students and this practice will hone in their computer shortcut skills and prepare them for an ever-evolving digital world. It is also 100% axolotl themed. Each multiplication problem is based off an axolotl facts and there are cute axolotls scattered throughout the whole assignment.

My hope is that this resource makes Math fun for your students.

Enjoy!

4.NBT.B.5

Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

This axolotl practice would pair nicely with this Axolotl Headband Craft!

Reviews from similar resources: (Area Model Practice)

"I used this activity with my students that have a learning disability. Using base ten really works for them." -Camille J.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Standards

to see state-specific standards (only available in the US).
Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.
Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Fluently multiply multi-digit whole numbers using the standard algorithm.
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