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BattleSHEEP
BattleSHEEP
BattleSHEEP
BattleSHEEP
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Description

It's your classic game of BattleSHEEP. Compete against Farmer John to place your animals and fire your shots. Can you sink his sheep? What about his cow or chicken? Don't forget the pig.

Assign this as a fun homework assignment or use in class to teach how ordered pairs are graphed on a coordinate plane. Uses all four quadrants to reinforce negative integers.

Works best when each student can access from computer.

This is a fun game that might even make the students forget they are in Math class.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

BattleSHEEP

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Highlights

Digital downloads
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Grades
4th - 7th
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Subjects
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Standards

Description

It's your classic game of BattleSHEEP. Compete against Farmer John to place your animals and fire your shots. Can you sink his sheep? What about his cow or chicken? Don't forget the pig.

Assign this as a fun homework assignment or use in class to teach how ordered pairs are graphed on a coordinate plane. Uses all four quadrants to reinforce negative integers.

Works best when each student can access from computer.

This is a fun game that might even make the students forget they are in Math class.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Standards

to see state-specific standards (only available in the US).
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
Make tables of equivalent ratios relating quantities with whole-number measurements, find missing values in the tables, and plot the pairs of values on the coordinate plane. Use tables to compare ratios.
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