Description
Use these cards to reward good behavior in your classroom!
Eleven reward cards and a menu that allows your students choice in how they will be rewarded for their good behavior. I've included rewards that students in my classes have LOVED! It allows for different personality types to get the reward that best suits them. Best of all, 10 rewards are absolutely free for you to implement!
Reward Cards include:
*Carpet Picnic
*Treasure Box
*Special Supplies
*Special Visitor
*Recognition Award
*Silly Sock Day
*Seat Swap
*Teacher's Assistant
*Bonus Computer Time
*No Homework Pass
*Music Choice
I've also included two reward menus that list the reward choices for students. I use base ten blocks as rewards so one menu has prices in blocks. The other is blank for you to fill in. There are many ways you can use the blank menu that fit with the Common Core standards for your grade:
*Students can choose any reward when they finish a sticker chart
*Students can earn coins for good behavior and buy their reward 2.MD.C.8
*Students can earn base ten blocks for their behavior and buy their reward K.NBT.A.1, 1.NBT.B.2, 2.NBT.A.1
This product is also part of my Behavior Management Bundle which includes the reward cards plus an editable behavior calendar, clip chart and labels for reward bags.
Please let me know if you have any questions! I'm happy to help!
-Ivy and Stone
Search Key Terms: behavior management | incentives | positive reinforcement | reward | classroom management | fun | base ten | coins | money | menu | student choice |
Eleven reward cards and a menu that allows your students choice in how they will be rewarded for their good behavior. I've included rewards that students in my classes have LOVED! It allows for different personality types to get the reward that best suits them. Best of all, 10 rewards are absolutely free for you to implement!
Reward Cards include:
*Carpet Picnic
*Treasure Box
*Special Supplies
*Special Visitor
*Recognition Award
*Silly Sock Day
*Seat Swap
*Teacher's Assistant
*Bonus Computer Time
*No Homework Pass
*Music Choice
I've also included two reward menus that list the reward choices for students. I use base ten blocks as rewards so one menu has prices in blocks. The other is blank for you to fill in. There are many ways you can use the blank menu that fit with the Common Core standards for your grade:
*Students can choose any reward when they finish a sticker chart
*Students can earn coins for good behavior and buy their reward 2.MD.C.8
*Students can earn base ten blocks for their behavior and buy their reward K.NBT.A.1, 1.NBT.B.2, 2.NBT.A.1
This product is also part of my Behavior Management Bundle which includes the reward cards plus an editable behavior calendar, clip chart and labels for reward bags.
Please let me know if you have any questions! I'm happy to help!
-Ivy and Stone
Search Key Terms: behavior management | incentives | positive reinforcement | reward | classroom management | fun | base ten | coins | money | menu | student choice |
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Highlights
Digital downloads
Grades
PreK - 3rd
Subjects
Standards
CCSSK.CC.A.1
CCSSK.CC.B.4c
Pages
17
Description
Use these cards to reward good behavior in your classroom!
Eleven reward cards and a menu that allows your students choice in how they will be rewarded for their good behavior. I've included rewards that students in my classes have LOVED! It allows for different personality types to get the reward that best suits them. Best of all, 10 rewards are absolutely free for you to implement!
Reward Cards include:
*Carpet Picnic
*Treasure Box
*Special Supplies
*Special Visitor
*Recognition Award
*Silly Sock Day
*Seat Swap
*Teacher's Assistant
*Bonus Computer Time
*No Homework Pass
*Music Choice
I've also included two reward menus that list the reward choices for students. I use base ten blocks as rewards so one menu has prices in blocks. The other is blank for you to fill in. There are many ways you can use the blank menu that fit with the Common Core standards for your grade:
*Students can choose any reward when they finish a sticker chart
*Students can earn coins for good behavior and buy their reward 2.MD.C.8
*Students can earn base ten blocks for their behavior and buy their reward K.NBT.A.1, 1.NBT.B.2, 2.NBT.A.1
This product is also part of my Behavior Management Bundle which includes the reward cards plus an editable behavior calendar, clip chart and labels for reward bags.
Please let me know if you have any questions! I'm happy to help!
-Ivy and Stone
Search Key Terms: behavior management | incentives | positive reinforcement | reward | classroom management | fun | base ten | coins | money | menu | student choice |
Eleven reward cards and a menu that allows your students choice in how they will be rewarded for their good behavior. I've included rewards that students in my classes have LOVED! It allows for different personality types to get the reward that best suits them. Best of all, 10 rewards are absolutely free for you to implement!
Reward Cards include:
*Carpet Picnic
*Treasure Box
*Special Supplies
*Special Visitor
*Recognition Award
*Silly Sock Day
*Seat Swap
*Teacher's Assistant
*Bonus Computer Time
*No Homework Pass
*Music Choice
I've also included two reward menus that list the reward choices for students. I use base ten blocks as rewards so one menu has prices in blocks. The other is blank for you to fill in. There are many ways you can use the blank menu that fit with the Common Core standards for your grade:
*Students can choose any reward when they finish a sticker chart
*Students can earn coins for good behavior and buy their reward 2.MD.C.8
*Students can earn base ten blocks for their behavior and buy their reward K.NBT.A.1, 1.NBT.B.2, 2.NBT.A.1
This product is also part of my Behavior Management Bundle which includes the reward cards plus an editable behavior calendar, clip chart and labels for reward bags.
Please let me know if you have any questions! I'm happy to help!
-Ivy and Stone
Search Key Terms: behavior management | incentives | positive reinforcement | reward | classroom management | fun | base ten | coins | money | menu | student choice |
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Reviews
All verified TPT purchases
Great Resource!
Not what I expected.
great resource!
Thanks
these are great
Thanks
Love these! Very cute!
I am so excited thinking how excited my kiddos will be when I roll this out!!! thank you for your creativity and hard work!
Questions & Answers
Loading
Standards
to see state-specific standards (only available in the US).
CCSSK.CC.A.1
Count to 100 by ones and by tens.
CCSSK.CC.B.4c
Understand that each successive number name refers to a quantity that is one larger.
Loading




