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Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
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Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
Blow & Go Racers - STEAM Guide
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Description

ACCESS WITH OUR HANDY ONLINE LEADER PORTAL!

Enjoy this engaging program with our easy-to-use online tools. Have a blast creating and learning with this action-packed project. Scratch-making inspires cool engineering investigations using basic craft and up-cycled supplies. Design custom racers while exploring how things are built, move and work. Learners investigate simple machines and engineering design while inventing their own custom creations. They also put their math & measurement skills to good use. Plus, use this project to model Newton’s Laws of Motion! Make balloon-powered contraptions with a unique design twist - learn to craft a cool, replaceable balloon engine. Engage in the design process through robust challenges - race, evaluate, re-design & continue the fun learning.

  • Ages: K-5th Grade
  • Skills: Mechanical engineering, simple machines, forces & motion, design process, math & measurement
  • Time: 90 min-2 hours
  • Format: In-person or Virtual Learning

ONLINE TEACHING GUIDE INCLUDES

When you order this resource, you will get an introductory PDF one-sheet with a link to our Leader Portal. There you will find all the digital resources to learn and implement this program.

  • Full Curriculum & Project Guide
  • Link to Leader Webpage
  • Supply Planners & Ordering Links
  • PDF Guides & Handouts
  • Video Tutorials & Slideshow Instructions
  • Curricular Integrations
  • Scaling & Scaffolding Ideas
  • Trouble-Shooting Tips
  • Samples of Student Work
  • Common Core & NGSS Standards

LEARN MORE

www.eurekus.org

STAY CONNECTED!

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Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Blow & Go Racers - STEAM Guide

EUREKUS
245 Followers
$10.00

Highlights

Digital downloads
Grades icon
Grades
K - 5th
Standards icon
Standards
Teaching Duration
2 hours

Description

ACCESS WITH OUR HANDY ONLINE LEADER PORTAL!

Enjoy this engaging program with our easy-to-use online tools. Have a blast creating and learning with this action-packed project. Scratch-making inspires cool engineering investigations using basic craft and up-cycled supplies. Design custom racers while exploring how things are built, move and work. Learners investigate simple machines and engineering design while inventing their own custom creations. They also put their math & measurement skills to good use. Plus, use this project to model Newton’s Laws of Motion! Make balloon-powered contraptions with a unique design twist - learn to craft a cool, replaceable balloon engine. Engage in the design process through robust challenges - race, evaluate, re-design & continue the fun learning.

  • Ages: K-5th Grade
  • Skills: Mechanical engineering, simple machines, forces & motion, design process, math & measurement
  • Time: 90 min-2 hours
  • Format: In-person or Virtual Learning

ONLINE TEACHING GUIDE INCLUDES

When you order this resource, you will get an introductory PDF one-sheet with a link to our Leader Portal. There you will find all the digital resources to learn and implement this program.

  • Full Curriculum & Project Guide
  • Link to Leader Webpage
  • Supply Planners & Ordering Links
  • PDF Guides & Handouts
  • Video Tutorials & Slideshow Instructions
  • Curricular Integrations
  • Scaling & Scaffolding Ideas
  • Trouble-Shooting Tips
  • Samples of Student Work
  • Common Core & NGSS Standards

LEARN MORE

www.eurekus.org

STAY CONNECTED!

Facebook

Instagram

LinkedIn

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry.
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