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Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
Botley Coding - Ocean Life - Coding
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Description

Coding Ocean Life is a versatile coding activity! It can be used with Botley®, Code & Go Robot Mouse®, or Students can be the Robots! Differentiated for grade levels because you can add an algae and/or coral mat, which are to be avoided. For younger students, leave the algae and/or coral mat out. For best quality and durability, laminate the Ocean Life mats.

Uses:

Use with Botley, Code & Go Robot Mouse, or Students are the the Robots. Great for Science Centers, Computer Class, and Homerooms!

Technology Standards:

4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

Coding Planets & Space Includes:

18 Mats

2 Coding Step Papers - Students plan and show their Coding steps

16 Coding Task Cards

12 Coding Language Cards

Teacher Directions & Suggestions

* There are NO Answer Keys as Students will verify if the Coding worked.

Students might also Enjoy:

Planet & Space Coding

Coding Computer Hardware-Parts

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Botley Coding - Ocean Life - Coding

Rated 4.5 out of 5, based on 2 reviews
4.5 (2 ratings)
Proven Computer Lessons
2k Followers
$4.00

Highlights

Grades icon
Grades
K - 5th
Standards icon
Standards
Pages
25

Description

Coding Ocean Life is a versatile coding activity! It can be used with Botley®, Code & Go Robot Mouse®, or Students can be the Robots! Differentiated for grade levels because you can add an algae and/or coral mat, which are to be avoided. For younger students, leave the algae and/or coral mat out. For best quality and durability, laminate the Ocean Life mats.

Uses:

Use with Botley, Code & Go Robot Mouse, or Students are the the Robots. Great for Science Centers, Computer Class, and Homerooms!

Technology Standards:

4a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

Coding Planets & Space Includes:

18 Mats

2 Coding Step Papers - Students plan and show their Coding steps

16 Coding Task Cards

12 Coding Language Cards

Teacher Directions & Suggestions

* There are NO Answer Keys as Students will verify if the Coding worked.

Students might also Enjoy:

Planet & Space Coding

Coding Computer Hardware-Parts

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.5
Rated 4.5 out of 5, based on 2 reviews
2
ratings
All verified TPT purchases
Rated 5 out of 5
June 25, 2021
Our twins love challenges, and the cards with these are something they really enjoy! I like that it came with the big cards at 75% (perfect size for use with Botley)!
Gaye M.
763 reviews
Grades taught: 1st
Proven Computer Lessons
Response from
Proven Computer Lessons
(TPT Seller)
Jun 25, 2021
Thank you so much for your purchase Gaye! Glad your twins liked the larger size cards - that's why I include 2 sizes :)
Rated 4 out of 5
December 22, 2020
My students enjoyed using it with the Botley robot.
Cheryl S.
92 reviews
Grades taught: K, 1st, 2nd
Student populations: Emerging bilinguals, Learning difficulties
Proven Computer Lessons
Response from
Proven Computer Lessons
(TPT Seller)
Dec 23, 2020
Thank you so much Cheryl!

Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
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