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CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
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Description

A Presentation that includes interactive activities which can be used as Lesson Starters in a Creative Classroom.

These Starters can be used in the Classroom:

1. To prepare learners for new learning.

2. To revisit and practice important skills.

3. To consolidate knowledge from or make links with previous lessons (bridging).

4. To enable pupils to get a better grasp on each return to an idea or concept.

5. To make constructive use of time while pupils shift between one intensive activity to another.

6. When a disruption unsettles a class and they need to ease quickly back into productive work.

Because of their short duration:

1. They are particularly useful for little and often revisiting of keywords and concepts.

2. They are useful as brain-break activities.

3. They contribute to engagement by offering a sense of fun.

4. They whether competitive or collaborative, often have the feel of a game.

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION

JOHN DSOUZA
1.1k Followers
$3.00

Highlights

Digital downloads
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Grades
4th - 9th
Pages
49
Answer Key
Included

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This resource includes 8 presentations on fun activities for an interactive classroom: Interactive StartersFun StartersFun PlenariesCreative QuizCritical Thinking ActivitiesGK: Did You Know?Problem Solving ActivitiesThink Out of the BoxHere are some other possible uses for these in your classroom:To
Price $25.20Original Price $36.00Save $10.80
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Description

A Presentation that includes interactive activities which can be used as Lesson Starters in a Creative Classroom.

These Starters can be used in the Classroom:

1. To prepare learners for new learning.

2. To revisit and practice important skills.

3. To consolidate knowledge from or make links with previous lessons (bridging).

4. To enable pupils to get a better grasp on each return to an idea or concept.

5. To make constructive use of time while pupils shift between one intensive activity to another.

6. When a disruption unsettles a class and they need to ease quickly back into productive work.

Because of their short duration:

1. They are particularly useful for little and often revisiting of keywords and concepts.

2. They are useful as brain-break activities.

3. They contribute to engagement by offering a sense of fun.

4. They whether competitive or collaborative, often have the feel of a game.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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