Description
It's easy come, easy go in this fast paced game for reinforcing phonetic patterns.
In the sample deck included, players discriminate between long a and short a words.
You take turns picking cards from the deck in the middle of the table. You read the word and place it face up on the table in front of you. If the word follows the same phonetic principle as another player's face-up card (in this case, it has a short a, or alternatively, a long a), you get to capture his/her word. As the game progresses, words of one kind will accumulate in front of a player, making a delicious haul for potential capture on your turn.
Be sure to have the players read all the captured words on each and every turn. If one is misread, the teacher should correct it; but the player still gets to keep it. If a player forgets to read the cards they’ve captured, they have to return the cards to the previous "owner." This stipulation as well as the rapid pace at which the cards are “won” and “lost” makes this an exciting game for kids. The winner is the player with the most cards in front of him or her when the deck runs out.
In the sample deck included, players discriminate between long a and short a words.
You take turns picking cards from the deck in the middle of the table. You read the word and place it face up on the table in front of you. If the word follows the same phonetic principle as another player's face-up card (in this case, it has a short a, or alternatively, a long a), you get to capture his/her word. As the game progresses, words of one kind will accumulate in front of a player, making a delicious haul for potential capture on your turn.
Be sure to have the players read all the captured words on each and every turn. If one is misread, the teacher should correct it; but the player still gets to keep it. If a player forgets to read the cards they’ve captured, they have to return the cards to the previous "owner." This stipulation as well as the rapid pace at which the cards are “won” and “lost” makes this an exciting game for kids. The winner is the player with the most cards in front of him or her when the deck runs out.
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Highlights
Grades
1st - 3rd
Tags
Pages
6
Description
It's easy come, easy go in this fast paced game for reinforcing phonetic patterns.
In the sample deck included, players discriminate between long a and short a words.
You take turns picking cards from the deck in the middle of the table. You read the word and place it face up on the table in front of you. If the word follows the same phonetic principle as another player's face-up card (in this case, it has a short a, or alternatively, a long a), you get to capture his/her word. As the game progresses, words of one kind will accumulate in front of a player, making a delicious haul for potential capture on your turn.
Be sure to have the players read all the captured words on each and every turn. If one is misread, the teacher should correct it; but the player still gets to keep it. If a player forgets to read the cards they’ve captured, they have to return the cards to the previous "owner." This stipulation as well as the rapid pace at which the cards are “won” and “lost” makes this an exciting game for kids. The winner is the player with the most cards in front of him or her when the deck runs out.
In the sample deck included, players discriminate between long a and short a words.
You take turns picking cards from the deck in the middle of the table. You read the word and place it face up on the table in front of you. If the word follows the same phonetic principle as another player's face-up card (in this case, it has a short a, or alternatively, a long a), you get to capture his/her word. As the game progresses, words of one kind will accumulate in front of a player, making a delicious haul for potential capture on your turn.
Be sure to have the players read all the captured words on each and every turn. If one is misread, the teacher should correct it; but the player still gets to keep it. If a player forgets to read the cards they’ve captured, they have to return the cards to the previous "owner." This stipulation as well as the rapid pace at which the cards are “won” and “lost” makes this an exciting game for kids. The winner is the player with the most cards in front of him or her when the deck runs out.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
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