Description
A wacky invention project, students will embark on a captivating exploration of creative problem-solving through the whimsical world of Chindogu. Originating from Japan and coined by Kenji Kawakami, Chindogu involves inventing gadgets that appear to address everyday problems but do so in hilariously impractical or absurd ways. These inventions challenge conventional thinking and have a unique charm of their own.
Project Objectives
Understanding Creative Problem-Solving (Clarify, Ideate, Develop, Implement)
Practice Problem Reframing
Creative Ideation using Morphological Matrix and SCAMPER
Explore the tenets of Chindogu
Prototype Development
Reflective Learning
This project is perfect for your engineering units, to teach creative problem solving, and to get students to think unconventionally!
Highlights
Save even more with bundles
Description
A wacky invention project, students will embark on a captivating exploration of creative problem-solving through the whimsical world of Chindogu. Originating from Japan and coined by Kenji Kawakami, Chindogu involves inventing gadgets that appear to address everyday problems but do so in hilariously impractical or absurd ways. These inventions challenge conventional thinking and have a unique charm of their own.
Project Objectives
Understanding Creative Problem-Solving (Clarify, Ideate, Develop, Implement)
Practice Problem Reframing
Creative Ideation using Morphological Matrix and SCAMPER
Explore the tenets of Chindogu
Prototype Development
Reflective Learning
This project is perfect for your engineering units, to teach creative problem solving, and to get students to think unconventionally!





