TPT
Total:
$0.00
Coding Game Board | STEM | Computer Science and Technology | Free
Coding Game Board | STEM | Computer Science and Technology | Free
Coding Game Board | STEM | Computer Science and Technology | Free
Coding Game Board | STEM | Computer Science and Technology | Free
Share

Description

Instructions for the coding game board: Draw lines showing how all fish snacks can get to the plastic bag without getting caught by hungry students.

This is a simple coding activity where students draw lines on the grid to show the different paths that the fish can take. You can also have students experiment and show multiple ways of showing the same outcome. An advanced way of using this coding game board is to have students colour code the fish and write out the steps (Ex: The blue fish first moves 4 spaces right, then ... ).

  • C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential events
  • C3.2 read and alter existing code, including code that involves sequential events, and describe how changes to the code affect the outcomes

Interested in more coding resources? CLICK HERE

Want to follow our store for access and reminders for free resources before they turn into paid resources? CLICK HERE NOW

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Coding Game Board | STEM | Computer Science and Technology | Free

Rated 4.5 out of 5, based on 2 reviews
4.5Ā (2 ratings)
FREE

Highlights

Digital downloads
Grades icon
Grades
K - 2nd
Standards icon
Standards
Pages
1

Description

Instructions for the coding game board: Draw lines showing how all fish snacks can get to the plastic bag without getting caught by hungry students.

This is a simple coding activity where students draw lines on the grid to show the different paths that the fish can take. You can also have students experiment and show multiple ways of showing the same outcome. An advanced way of using this coding game board is to have students colour code the fish and write out the steps (Ex: The blue fish first moves 4 spaces right, then ... ).

  • C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential events
  • C3.2 read and alter existing code, including code that involves sequential events, and describe how changes to the code affect the outcomes

Interested in more coding resources? CLICK HERE

Want to follow our store for access and reminders for free resources before they turn into paid resources? CLICK HERE NOW

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.5
Rated 4.5 out of 5, based on 2 reviews
2
ratings
All verified TPT purchases
Rated 5 out of 5
August 6, 2023
The Fish Snacks Coding Game worksheet is a fantastic resource that engages students in learning basic coding skills while having fun. The adorable fish theme adds a playful element to the activity, making it enjoyable for young learners. I've printed this, enlarged and laminated it to use as a board game, and to use each year.
408 reviews
Grades taught: 2nd
Student populations: Learning difficulties
Rated 4 out of 5
July 27, 2023
This activity is a fun way for students to begin learning the basics of coding. It could be used as an introduction to coding technologies such as Beebot that use a similar idea.
Emily G.
157 reviews
Grades taught: 1st
Ontario Curriculum Worksheets
Response from
Ontario Curriculum Worksheets
(TPT Seller)
Jul 28, 2023
Thanks for your kind review! I’m glad this resource can serve as an introductory coding activity.

Questions & Answers

Loading

Standards

to see state-specific standards (only available in the US).
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
Model with mathematics. Mathematically proficient students can apply the mathematics they know to solve problems arising in everyday life, society, and the workplace. In early grades, this might be as simple as writing an addition equation to describe a situation. In middle grades, a student might apply proportional reasoning to plan a school event or analyze a problem in the community. By high school, a student might use geometry to solve a design problem or use a function to describe how one quantity of interest depends on another. Mathematically proficient students who can apply what they know are comfortable making assumptions and approximations to simplify a complicated situation, realizing that these may need revision later. They are able to identify important quantities in a practical situation and map their relationships using such tools as diagrams, two-way tables, graphs, flowcharts and formulas. They can analyze those relationships mathematically to draw conclusions. They routinely interpret their mathematical results in the context of the situation and reflect on whether the results make sense, possibly improving the model if it has not served its purpose.
Look for and express regularity in repeated reasoning. Mathematically proficient students notice if calculations are repeated, and look both for general methods and for shortcuts. Upper elementary students might notice when dividing 25 by 11 that they are repeating the same calculations over and over again, and conclude they have a repeating decimal. By paying attention to the calculation of slope as they repeatedly check whether points are on the line through (1, 2) with slope 3, middle school students might abstract the equation (š‘¦ – 2)/(š‘„ – 1) = 3. Noticing the regularity in the way terms cancel when expanding (š‘„ – 1)(š‘„ + 1), (š‘„ – 1)(š‘„Ā² + š‘„ + 1), and (š‘„ – 1)(š‘„Ā³ + š‘„Ā² + š‘„ + 1) might lead them to the general formula for the sum of a geometric series. As they work to solve a problem, mathematically proficient students maintain oversight of the process, while attending to the details. They continually evaluate the reasonableness of their intermediate results.
Loading