Description
Support and engage independence when students program Unruly Splats.
Teach block coding across content areas with these task cards and activities. Whether students are just learning block code, or are more advanced programmers, there is something for everyone!
- Task Cards that can be printed 3 or 4 to a page → print & laminate to help students use as a planning tool before they create the code
- Blank Planning Sheets → Planning sheets that help students set a goal and sketch out what the code will look like to reach that goal.
- Partner Planning Sheets → students plan a piece of code for a partner to execute with the Splats!
- Prediction sheet with a program for students to execute → Complete code written out for students. They predict what the splats will do, test the code, and see how their prediction matches!
- Change the variable planning sheet → The code is written out for the students and they change any one variable provided.
- Planning sheet to support Social Emotional Learning → Students plan out a code that reflects emotions.
- Nursery Rhyme Cards → students choose a nursery rhyme & write a code for the splats to sing the song.
Look at the preview to see everything that is included.
These task cards support the following standards:
CCSS Math:
- Make sense of problems and persevere in solving them.
- Reason abstractly and quantitatively
- Model with mathematics
- Attend to precision
CSTA:
- Develop programs with sequences and simple loops, to express ideas or address a problem.
- Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
- Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- Debug (identify and fix) errors in an algorithm or program that includes sequences and
- simple loops.
ISTE:
- Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions
- Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
- Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Quick Byte: This resource is designed to be used with Unruly Splats™.
Let’s stay connected! Be sure tosign up for my newsletter QUICK BYTES where I share tips, tools, & tricks to teach with technology in fun and safe ways! And I keep you up to date on sales and new resources!
Highlights
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Description
Support and engage independence when students program Unruly Splats.
Teach block coding across content areas with these task cards and activities. Whether students are just learning block code, or are more advanced programmers, there is something for everyone!
- Task Cards that can be printed 3 or 4 to a page → print & laminate to help students use as a planning tool before they create the code
- Blank Planning Sheets → Planning sheets that help students set a goal and sketch out what the code will look like to reach that goal.
- Partner Planning Sheets → students plan a piece of code for a partner to execute with the Splats!
- Prediction sheet with a program for students to execute → Complete code written out for students. They predict what the splats will do, test the code, and see how their prediction matches!
- Change the variable planning sheet → The code is written out for the students and they change any one variable provided.
- Planning sheet to support Social Emotional Learning → Students plan out a code that reflects emotions.
- Nursery Rhyme Cards → students choose a nursery rhyme & write a code for the splats to sing the song.
Look at the preview to see everything that is included.
These task cards support the following standards:
CCSS Math:
- Make sense of problems and persevere in solving them.
- Reason abstractly and quantitatively
- Model with mathematics
- Attend to precision
CSTA:
- Develop programs with sequences and simple loops, to express ideas or address a problem.
- Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
- Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
- Debug (identify and fix) errors in an algorithm or program that includes sequences and
- simple loops.
ISTE:
- Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions
- Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
- Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Quick Byte: This resource is designed to be used with Unruly Splats™.
Let’s stay connected! Be sure tosign up for my newsletter QUICK BYTES where I share tips, tools, & tricks to teach with technology in fun and safe ways! And I keep you up to date on sales and new resources!





