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Collecting Pollen - Coding Unplugged - Mini Lessons
Collecting Pollen - Coding Unplugged - Mini Lessons
Collecting Pollen - Coding Unplugged - Mini Lessons
Collecting Pollen - Coding Unplugged - Mini Lessons
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Description

So, word on the street is, there is a local Bee Farmer who is trying to speed up how quickly his bees can get around his homes flowers and then back to the hive.

Your job, is to see if you can help him find the quickest route to get to each of the flowers and back to the hive.

Do you think you have what it takes?


About this product

This is a 4 part mini lesson to introduce simple algorithms, debugging, and testing efficiency.

It's suitable for Years 1-3, but will also be beneficial for any year group that is just starting out with introducing Computational Thinking.

Begin by reading a scenario to your whole class, select a Bee Map and work together to direct the bee and complete each of the four tasks.

After this mini lesson, there are 3 other completed Bee Maps for you to use and help take the new learning to independence.

This pack can be completed as a whole class, in small groups, or independently. Or all of the above - the choice is yours.

What this pack includes

- Teacher instructions

- Scenario Story

- Task cards

- 4 completed bee maps

- 1 blank bee map

- Resource sheet with directions

- Blank resource sheet

Linking to the NZ Digital Curriculum:

We’ve designed this project to cover a large portion of the Digital Curriculum. Specifically looking at Progress Outcome 1 of Computational Thinking. Students will be given opportunities to look at what an algorithm is, and how to use it to find the most efficient way of doing something. They will be able to test their algorithm and correct where they have gone wrong. This brings in the concept of debugging.

This project is the perfect way to introduce coding before exposing children to a programmable environment.

Disclaimer

Everything included in this resource is licensed for a single classroom or family use. It may be photocopied by the original purchaser for his or her classroom only. It may not be put on the internet, sold, or redistributed in any form. If you would like to share this product with your colleagues or friends, please honour the time and energy put into it by purchasing multiple licenses through the avenue you purchased it.

Copying any part of this resource and placing it on the internet is strictly forbidden. This is a violation of the Digital Millennium Copyright Act. Thank you for respecting the copyright.

Check out our other products:
Project Based Learning

Reading Comprehension

Writing Planning Sheets

More Questions?

Feel free to email me at explore@launchpad.zone

Be sure to follow the Launchpad on:

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Collecting Pollen - Coding Unplugged - Mini Lessons

The Launchpad Zone
273 Followers
$3.00

Highlights

Digital downloads
Grades icon
Grades
K - 6th
Pages
16
Teaching Duration
40 minutes

Description

So, word on the street is, there is a local Bee Farmer who is trying to speed up how quickly his bees can get around his homes flowers and then back to the hive.

Your job, is to see if you can help him find the quickest route to get to each of the flowers and back to the hive.

Do you think you have what it takes?


About this product

This is a 4 part mini lesson to introduce simple algorithms, debugging, and testing efficiency.

It's suitable for Years 1-3, but will also be beneficial for any year group that is just starting out with introducing Computational Thinking.

Begin by reading a scenario to your whole class, select a Bee Map and work together to direct the bee and complete each of the four tasks.

After this mini lesson, there are 3 other completed Bee Maps for you to use and help take the new learning to independence.

This pack can be completed as a whole class, in small groups, or independently. Or all of the above - the choice is yours.

What this pack includes

- Teacher instructions

- Scenario Story

- Task cards

- 4 completed bee maps

- 1 blank bee map

- Resource sheet with directions

- Blank resource sheet

Linking to the NZ Digital Curriculum:

We’ve designed this project to cover a large portion of the Digital Curriculum. Specifically looking at Progress Outcome 1 of Computational Thinking. Students will be given opportunities to look at what an algorithm is, and how to use it to find the most efficient way of doing something. They will be able to test their algorithm and correct where they have gone wrong. This brings in the concept of debugging.

This project is the perfect way to introduce coding before exposing children to a programmable environment.

Disclaimer

Everything included in this resource is licensed for a single classroom or family use. It may be photocopied by the original purchaser for his or her classroom only. It may not be put on the internet, sold, or redistributed in any form. If you would like to share this product with your colleagues or friends, please honour the time and energy put into it by purchasing multiple licenses through the avenue you purchased it.

Copying any part of this resource and placing it on the internet is strictly forbidden. This is a violation of the Digital Millennium Copyright Act. Thank you for respecting the copyright.

Check out our other products:
Project Based Learning

Reading Comprehension

Writing Planning Sheets

More Questions?

Feel free to email me at explore@launchpad.zone

Be sure to follow the Launchpad on:

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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