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Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade

Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade
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Common Core Standards
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346 KB|18 pages
Product Description
I started using Math Bingo to review last year in my classroom and it has been great! This BINGO game has 24 essential concepts from eighth grade math. I usually group two or three units together in one game and it has provided a fun whole-class review.

This file includes fifteen game boards and cards to cut up so you can choose terms at random. You can laminate the boards and let the students use dry-erase markers to cross things off.

I like to let students work in partners and preview the board before the game begins. It is great to hear them discuss these important concepts. To play the game, I pick a card and set a timer to give them a minute or two to figure out where the solution is. It is also helpful to project the terms that you’ve already said (I use a document camera), so that students aren’t asking you to repeat yourself over and over.

When a group gets five spaces in a row vertically, horizontally, or diagonally, they call out “BINGO”. When this happens, I always check their board with the terms I’ve called to see if they are correct. If they are, I usually give them a small treat or prize (I am not above bribery!)

I have created 5 Math Bingo Games for 7th grade common core math covering the following topics:

1. Proportional Reasoning
2. Numbers, Expressions, Equations
3. Probability & Statistics
4. Geometry
5. Scale & Construction

You can purchase them together in my 7th Grade Math BINGO Bundle and get 25% off!!!

**Leave Feedback after your purchase to earn TpT credits!!**

Common Core:
Use random sampling to draw inferences about a population.
Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences.
Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. For example, estimate the mean word length in a book by randomly sampling words from the book; predict the winner of a school election based on randomly sampled survey data. Gauge how far off the estimate or prediction might be.
Draw informal comparative inferences about two populations.
Informally assess the degree of visual overlap of two numerical data distributions with similar variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of variability. For example, the mean height of players on the basketball team is 10 cm greater than the mean height of players on the soccer team, about twice the variability (mean absolute deviation) on either team; on a dot plot, the separation between the two distributions of heights is noticeable.
Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. For example, decide whether the words in a chapter of a seventh-grade science book are generally longer than the words in a chapter of a fourth-grade science book.
Investigate chance processes and develop, use, and evaluate probability models.
Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.
Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.
Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. For example, if a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected.
Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?
Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.
Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.
Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., "rolling double sixes"), identify the outcomes in the sample space which compose the event.
Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?

Common Core Math Games - "Math BINGO" Probability & Statistics - 7th Grade by Kimberly Wasylyk is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Total Pages
18 pages
Answer Key
Teaching Duration
45 minutes
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