Description
Students will enjoy creating decimals and comparing them to their partners number. This activity will make a great individual workstation or center. It can be used in a small group setting as well.
The gist of game play. Students will select a robot that will determine if they are going to make the smallest/least decimals or the largest/greatest decimal from the selected cards. Players will compare their self create decimal and add in the appropriate comparison symbol. Students will play for 5 rounds, circle the number the wins each round. The student with the most circles will win the game.
Game can be modified to make decimals to the tenths, hundredths, or thousandths place.
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The gist of game play. Students will select a robot that will determine if they are going to make the smallest/least decimals or the largest/greatest decimal from the selected cards. Players will compare their self create decimal and add in the appropriate comparison symbol. Students will play for 5 rounds, circle the number the wins each round. The student with the most circles will win the game.
Game can be modified to make decimals to the tenths, hundredths, or thousandths place.
Thanks for looking....
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Highlights
Description
Students will enjoy creating decimals and comparing them to their partners number. This activity will make a great individual workstation or center. It can be used in a small group setting as well.
The gist of game play. Students will select a robot that will determine if they are going to make the smallest/least decimals or the largest/greatest decimal from the selected cards. Players will compare their self create decimal and add in the appropriate comparison symbol. Students will play for 5 rounds, circle the number the wins each round. The student with the most circles will win the game.
Game can be modified to make decimals to the tenths, hundredths, or thousandths place.
Thanks for looking....
The gist of game play. Students will select a robot that will determine if they are going to make the smallest/least decimals or the largest/greatest decimal from the selected cards. Players will compare their self create decimal and add in the appropriate comparison symbol. Students will play for 5 rounds, circle the number the wins each round. The student with the most circles will win the game.
Game can be modified to make decimals to the tenths, hundredths, or thousandths place.
Thanks for looking....
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
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