Description
Give your kids creative computing confidence and help them develop fluency in mental math using this combined Computing/Math unit.
Students will choose an area of mental math that they need more practice in and design a game using Scratch to help them practice it. In the process, they'll learn about key principles of computer science like algorithms, debugging, sequence, selection and repetition. When they share their work at the end of the unit, the whole class will be able to use their game as mental math practice.
This unit include five 45-minute lessons, a student self-assessment tool and a student peer-assessment tool.
Students will choose an area of mental math that they need more practice in and design a game using Scratch to help them practice it. In the process, they'll learn about key principles of computer science like algorithms, debugging, sequence, selection and repetition. When they share their work at the end of the unit, the whole class will be able to use their game as mental math practice.
This unit include five 45-minute lessons, a student self-assessment tool and a student peer-assessment tool.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Highlights
Digital downloads
Grades
3rd - 6th
Subjects
Tags
Pages
7
Teaching Duration
1 Week
Description
Give your kids creative computing confidence and help them develop fluency in mental math using this combined Computing/Math unit.
Students will choose an area of mental math that they need more practice in and design a game using Scratch to help them practice it. In the process, they'll learn about key principles of computer science like algorithms, debugging, sequence, selection and repetition. When they share their work at the end of the unit, the whole class will be able to use their game as mental math practice.
This unit include five 45-minute lessons, a student self-assessment tool and a student peer-assessment tool.
Students will choose an area of mental math that they need more practice in and design a game using Scratch to help them practice it. In the process, they'll learn about key principles of computer science like algorithms, debugging, sequence, selection and repetition. When they share their work at the end of the unit, the whole class will be able to use their game as mental math practice.
This unit include five 45-minute lessons, a student self-assessment tool and a student peer-assessment tool.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
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