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Unplugged Computer Science - Day Trip to the Zoo - Distance Learning
Unplugged Computer Science - Day Trip to the Zoo - Distance Learning
Unplugged Computer Science - Day Trip to the Zoo - Distance Learning
Unplugged Computer Science - Day Trip to the Zoo - Distance Learning
Unplugged Computer Science - Day Trip to the Zoo - Distance Learning
Unplugged Computer Science - Day Trip to the Zoo - Distance Learning
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Description

What is Computational Thinking? It is a thought process, independent from any technology or programming. It is often associated with Computer Science, due to the type of problems Computer Science is used to solve. But it is important to realize that CT is merely a way to solve problems and approach complex situations.

This is the first activity in the series of Computational Thinking (CT) activities. The two follow-up activities are:

  1. How to Make a Dino, and
  2. Lama to the Rescue.

Plan a day trip to the zoo, family shopping event to buy mom and grandmother a present, or a Sunday afternoon outing to a football match at the stadium.

This digital copy includes four printable pages with detailed instructions for the activity + a short theory/explanations of the terminology, and three activity sheets.

Rationale behind the activity:

Being able to perform computational thinking helps to model and simulate the physical world; the world we live and function every day. Practicing problem-solving with the steps that CT includes, enables us to approach problems in such a manner that solutions can be designed to be executed by a computer, human, or combination of both.

CSTA K-12 Computer Science Standards:

Grades K-2 (Ages 5-7)

  • 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete the task
  • 1A-AP-11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions

Grades 3-5 (Ages 8-11)

  • 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

Follow me on:

instagram

facebook for more behind the scene discussions.

Or send me an email cswithmi(a)gmail.com for feedback

Terms of Use:

Copyright © 2020 Marja-Ilona Koski
All rights reserved by the author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.

Thank you for stopping by!

- MI -

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Unplugged Computer Science - Day Trip to the Zoo - Distance Learning

CS with MI
33 Followers
$3.00

Highlights

Digital downloads
Grades icon
Grades
PreK - 5th
Pages
4
Teaching Duration
45 minutes

Save even more with bundles

!!! SAVE 20% WITH THE COMPUTATIONAL THINKING BUNDLE !!!This Bundle includes four Computational Thinking lesson activities!Please click on individual units to view more detailed descriptions and previews.
Price $9.20Original Price $11.50Save $2.30
4

Description

What is Computational Thinking? It is a thought process, independent from any technology or programming. It is often associated with Computer Science, due to the type of problems Computer Science is used to solve. But it is important to realize that CT is merely a way to solve problems and approach complex situations.

This is the first activity in the series of Computational Thinking (CT) activities. The two follow-up activities are:

  1. How to Make a Dino, and
  2. Lama to the Rescue.

Plan a day trip to the zoo, family shopping event to buy mom and grandmother a present, or a Sunday afternoon outing to a football match at the stadium.

This digital copy includes four printable pages with detailed instructions for the activity + a short theory/explanations of the terminology, and three activity sheets.

Rationale behind the activity:

Being able to perform computational thinking helps to model and simulate the physical world; the world we live and function every day. Practicing problem-solving with the steps that CT includes, enables us to approach problems in such a manner that solutions can be designed to be executed by a computer, human, or combination of both.

CSTA K-12 Computer Science Standards:

Grades K-2 (Ages 5-7)

  • 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete the task
  • 1A-AP-11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions

Grades 3-5 (Ages 8-11)

  • 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

Follow me on:

instagram

facebook for more behind the scene discussions.

Or send me an email cswithmi(a)gmail.com for feedback

Terms of Use:

Copyright © 2020 Marja-Ilona Koski
All rights reserved by the author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.

Thank you for stopping by!

- MI -

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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