TPT
Total:
$0.00
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!
Share

Description

Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 3rd Grade to 6th Grade.

The curriculum content of this Escape Room is linked to:

  • Easter
  • Problem Solving
  • Green Plants and their Life Cycles and Growing Conditions

The aim of the Escape Room is to provide jeopardy for the children to work under pressure to solve 9 clues to save them being trapped in the Escape Room.

Before beginning, you will need to prepare the following:

  • A copy of the Pupil Workbook for each group
  • A set of table activities for every group – prepared beforehand and given to each group after they have all completed each Code Key activity
  • IT sources and research materials
  • Initial Starting Script sharing the problem to the children
  • Completion Script celebrating the completion of the challenge

Children do not need prior knowledge of the topic above to complete this Escape Room, as the research will support the answers and each Code Key is supported with several clues. This Escape Room is ideal as a review of learning.

The activity begins by the teacher reader the Initial Message received. It clearly tells the children that they need to solve each challenge within the Escape Room to collect the Code Key to move onto the next challenge. Only when they complete the challenge can they move on.

What follows are 9 activities which focus on the knowledge of chemical and physical changes in materials.

The 9 activities are based on the following outcomes:

  • Math Problem Solving – finding 5 ways to make 12 using limited digits and operations
  • Solving a secret message using a Coded Alphabet
  • Anagrams
  • Word Search
  • Linking Easter Bunnies to a delivery address – follow the trail
  • Parts of a plant
  • Lifecycle of a plant
  • Conditions required for plants to grow
  • Visual Math Problem Solving (algebra)

When all 9 activities are completed, and the children have gained the correct Code Keys from each activity, the teacher can read the final communication detailing how the children have been successful and can therefore leave the Escape Room.

Setting up the Escape Room

1. Children should be split into groups of no more than four and be placed in their own work space.

2. Access to IT and research materials should be provided to allow children to research answers to questions if they need them and review their own knowledge, as well as checking answers.

3. Each group should have a Code Key Booklet and decide on a team name

4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails. Children will be told that all a whole harvest of Cocoa Beans have gone missing, and if they are not found – Easter Eggs cannot be made and Easter celebrations, the symbol of new life – will be ruined. Only they can save Easter!

5. Each group starts on one of the 9 tables with one of the 9 Challenges. Determine a time limit with your children – during that time, the children must try and complete the challenge to reveal a Code Key. All answers can be found in the Teacher Answer Booklet.

6. At the end of the time, children should have filled in the Code Key in their booklet. At this point, the groups move to the next Challenge sequentially. For example, if they were working on Challenge 5, they would then move to Challenge 6, then 7, 8, 9, 1 and so on until all 9 were completed.

7. In setting the Escape Room up, you may also decide to run it using an alternative method, where the children all complete the same Challenge at the same time – and then move onto the next one. We have found that this is easier to run and really sets the competitive nature of each of the groups to solve the Challenges first. It also makes checking the answers easier, and keeping subsequent challenges a surprise!

8. The same time limit should be applied to all Challenges to ensure it is fair for all groups. Some Challenges will be faster than others!

9. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room and saved Halloween!

The Escape Room should last for 2 hours.

We hope that your children enjoy this Escape Room.

If you would like to be informed of our newest products, sales and freebies - why not follow our store by clicking on the Green Star above?

Thank you for viewing our products and visiting our store.

Best wishes

INSPIReducation

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Easter Escape Room: 9 Challenges (Science, Problem Solving, Math) Print and Go!

Rated 3.33 out of 5, based on 3 reviews
3.3 (3 ratings)
INSPIReducation
328 Followers
$5.00

Highlights

Grades icon
Grades
2nd - 6th, Adult Education
Pages
45
Answer Key
Included
Teaching Duration
2 hours

Save even more with bundles

We have put together all of our Easter products into one bundle to provide your students with 10 exciting, adventurous and informative activities in the build up to Easter.The products include:HOST YOUR OWN EASTER PARTY: 12 traditions from 12 different countries, learn about them all whilst taking p
Price $20.00Original Price $30.50Save $10.50
10
For the first time, we have put all of our Escape Rooms together in one place. Covering a range of subject areas and study units within those areas including Science (All key topic areas including animals, plants, forces, light and sound etc), History (12 periods including Greeks, Aztecs, Tudors, Ma
Price $230.00Original Price $330.00Save $100.00
66
We have put together all of our science resources together in one growing bundle. Study units included are Plants, humans, animals, food and nutrition, variation, classification and inheritance, habitats, forces, light, sound, materials and more. All science topics can be used for Grades 1 to 6 and
Price $190.00Original Price $283.00Save $93.00
72

Description

Using an Escape Room to develop curriculum knowledge is an exciting activity that will inspire learners from 3rd Grade to 6th Grade.

The curriculum content of this Escape Room is linked to:

  • Easter
  • Problem Solving
  • Green Plants and their Life Cycles and Growing Conditions

The aim of the Escape Room is to provide jeopardy for the children to work under pressure to solve 9 clues to save them being trapped in the Escape Room.

Before beginning, you will need to prepare the following:

  • A copy of the Pupil Workbook for each group
  • A set of table activities for every group – prepared beforehand and given to each group after they have all completed each Code Key activity
  • IT sources and research materials
  • Initial Starting Script sharing the problem to the children
  • Completion Script celebrating the completion of the challenge

Children do not need prior knowledge of the topic above to complete this Escape Room, as the research will support the answers and each Code Key is supported with several clues. This Escape Room is ideal as a review of learning.

The activity begins by the teacher reader the Initial Message received. It clearly tells the children that they need to solve each challenge within the Escape Room to collect the Code Key to move onto the next challenge. Only when they complete the challenge can they move on.

What follows are 9 activities which focus on the knowledge of chemical and physical changes in materials.

The 9 activities are based on the following outcomes:

  • Math Problem Solving – finding 5 ways to make 12 using limited digits and operations
  • Solving a secret message using a Coded Alphabet
  • Anagrams
  • Word Search
  • Linking Easter Bunnies to a delivery address – follow the trail
  • Parts of a plant
  • Lifecycle of a plant
  • Conditions required for plants to grow
  • Visual Math Problem Solving (algebra)

When all 9 activities are completed, and the children have gained the correct Code Keys from each activity, the teacher can read the final communication detailing how the children have been successful and can therefore leave the Escape Room.

Setting up the Escape Room

1. Children should be split into groups of no more than four and be placed in their own work space.

2. Access to IT and research materials should be provided to allow children to research answers to questions if they need them and review their own knowledge, as well as checking answers.

3. Each group should have a Code Key Booklet and decide on a team name

4. Read the Initial Message to the children to set the challenge in context. Discuss what this means, and what the activity entails. Children will be told that all a whole harvest of Cocoa Beans have gone missing, and if they are not found – Easter Eggs cannot be made and Easter celebrations, the symbol of new life – will be ruined. Only they can save Easter!

5. Each group starts on one of the 9 tables with one of the 9 Challenges. Determine a time limit with your children – during that time, the children must try and complete the challenge to reveal a Code Key. All answers can be found in the Teacher Answer Booklet.

6. At the end of the time, children should have filled in the Code Key in their booklet. At this point, the groups move to the next Challenge sequentially. For example, if they were working on Challenge 5, they would then move to Challenge 6, then 7, 8, 9, 1 and so on until all 9 were completed.

7. In setting the Escape Room up, you may also decide to run it using an alternative method, where the children all complete the same Challenge at the same time – and then move onto the next one. We have found that this is easier to run and really sets the competitive nature of each of the groups to solve the Challenges first. It also makes checking the answers easier, and keeping subsequent challenges a surprise!

8. The same time limit should be applied to all Challenges to ensure it is fair for all groups. Some Challenges will be faster than others!

9. For those groups who have been successful, they are then able to read the completed statement where they find out if they have escaped the Escape Room and saved Halloween!

The Escape Room should last for 2 hours.

We hope that your children enjoy this Escape Room.

If you would like to be informed of our newest products, sales and freebies - why not follow our store by clicking on the Green Star above?

Thank you for viewing our products and visiting our store.

Best wishes

INSPIReducation

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

3.3
Rated 3.33 out of 5, based on 3 reviews
3
ratings
All verified TPT purchases
Rated 4 out of 5
April 20, 2025
Great resource to use with my students!
Jennifer F.
957 reviews
Grades taught: 2nd, 3rd, 4th, 5th
INSPIReducation
Response from
INSPIReducation
(TPT Seller)
Apr 21, 2025
Hi Jennifer Thank you so much - so pleased that our Easter Escape Room was successful with your students! Thank you for choosing a product from our store and taking the time to leave a review. Very best wishes to you and your students :-)
Rated 5 out of 5
November 13, 2020
My daughter like this
Lauren H.
411 reviews
INSPIReducation
Response from
INSPIReducation
(TPT Seller)
Nov 13, 2020
Hi Lauren. I am so pleased you liked the Escape Room. Thank you so much for taking the time to leave a review and for choosing our store. Best wishes to you and your daughter :-)
Rated 1 out of 5
April 6, 2020
I bought this to use for my middle school kids while we are learning at home. I am a teacher as well. I have never left a bad review on TPT but this one just did not work for me. The directions were difficult and we really did not understand the puzzles as presented. Sorry:(
carrie V.
119 reviews
Grades taught: 8th
INSPIReducation
Response from
INSPIReducation
(TPT Seller)
Apr 20, 2020
Hi Carrie, I am really sorry that you were not happy with this product. Whilst the preview in our store shows all the activities included, as well as the scripts and all included resources, I make sure the product description is very detailed as to coverage and how to manage the Escape Room. However, I do understand that sometimes you only get a feel for a product when you use it. I am sorry that you found the product difficult to use and could not understand the puzzles. Whilst it is an Escape Room and there should be some challenge in the problems - it should be solvable with much independence from adults in enabling pupils to work together to solve the challenges - otherwise there is no sense of satisfaction of a job well done for them. Our 5th graders, with whom we tested the activity on first before we published the product, were able to solve the problems with minimal intervention - just me reading the challenge details before starting the timer. They were working in teams of four within the classroom environment. I do know home schooling is different to class based learning, however, I had anticipated that this would be a fun, home experience. I apologise that that this one did not work for you and your middle school children - as you described. I do hope though that you will try another one of our Escape Rooms or a product from our extensive range in the future. Best wishes, INSPIReducation

Questions & Answers

Loading
Loading