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Experimental Probability: Test it Out!
Experimental Probability: Test it Out!
Experimental Probability: Test it Out!
Experimental Probability: Test it Out!
Experimental Probability: Test it Out!
Experimental Probability: Test it Out!
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Description

This is an activity that allows students to explore experimental probability by rolling a virtual dice 30 times and recording their results. Students explore whether their results align with theoretical probability and reflect on whether they think a virtual dice compared to a physical dice would affect the results.

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Experimental Probability: Test it Out!

Spartan Math
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$2.00

Highlights

Digital downloads
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Grades
7th
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Standards
Pages
3
Teaching Duration
30 minutes

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This bundle includes digital notes and an activity to help students explore experimental probability.
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Description

This is an activity that allows students to explore experimental probability by rolling a virtual dice 30 times and recording their results. Students explore whether their results align with theoretical probability and reflect on whether they think a virtual dice compared to a physical dice would affect the results.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.
Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. For example, find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?
Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?
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