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Figurative Language Clue
Figurative Language Clue
Figurative Language Clue
Figurative Language Clue
Figurative Language Clue
Figurative Language Clue
Figurative Language Clue
Figurative Language Clue
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Description

πŸ—ΊοΈ Literary Clue: Mystery at Mystwick Library β€” Figurative Language Game (Grades 3–5)

Something sinister has happened at Mystwick Library β€” and only your students can solve it!

Literary Clue is a free, browser-based mystery deduction game that makes figurative language unforgettable. Students take on the role of literary detectives, moving through seven enchanted library rooms β€” the Simile Suite, Metaphor Mansion, Idiom Inn, Alliteration Aisle, Personification Parlor, Onomatopoeia Observatory, and Hyperbole Hall β€” answering ELA questions to earn clues and eliminate suspects.

Inspired by the classic board game Clue, students must deduce WHO committed the literary crime, WHAT they used, and WHERE β€” all while mastering all seven major figurative language devices along the way.

βœ… 140 questions across 3 difficulty levels (Easy / Medium / Hard)

βœ… Solo mode (vs. AI detectives) or Multiplayer for up to 5 players

βœ… Works on any device β€” Chromebook, tablet, laptop, or desktop

βœ… Zero setup β€” no login, no account, completely free to play

βœ… Built-in Reading Guide with definitions, examples, and YouTube videos for every device

This Teacher Guide includes standards alignment (CCSS), setup instructions, classroom strategies for 1:1, small group, and whole-class play, differentiation tips, discussion prompts, assessment ideas, a printable student notepad, and a print-and-cut desk reference card.

Your students won't even realize they're studying.

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Figurative Language Clue

$1.00

Save even more with bundles

πŸ—ΊοΈ ELA Mystery Games Bundle β€” Grammar Quest + Literary Clue (Grades 3–5) Two browser-based mystery games. Two complete teacher guides. One unforgettable ELA experience.Your students are detectives. There's a grammar crime at Wonderword Academy AND a literary crime at Mystwick Library β€” and they're th
Price $1.60Original Price $2.00Save $0.40
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Description

πŸ—ΊοΈ Literary Clue: Mystery at Mystwick Library β€” Figurative Language Game (Grades 3–5)

Something sinister has happened at Mystwick Library β€” and only your students can solve it!

Literary Clue is a free, browser-based mystery deduction game that makes figurative language unforgettable. Students take on the role of literary detectives, moving through seven enchanted library rooms β€” the Simile Suite, Metaphor Mansion, Idiom Inn, Alliteration Aisle, Personification Parlor, Onomatopoeia Observatory, and Hyperbole Hall β€” answering ELA questions to earn clues and eliminate suspects.

Inspired by the classic board game Clue, students must deduce WHO committed the literary crime, WHAT they used, and WHERE β€” all while mastering all seven major figurative language devices along the way.

βœ… 140 questions across 3 difficulty levels (Easy / Medium / Hard)

βœ… Solo mode (vs. AI detectives) or Multiplayer for up to 5 players

βœ… Works on any device β€” Chromebook, tablet, laptop, or desktop

βœ… Zero setup β€” no login, no account, completely free to play

βœ… Built-in Reading Guide with definitions, examples, and YouTube videos for every device

This Teacher Guide includes standards alignment (CCSS), setup instructions, classroom strategies for 1:1, small group, and whole-class play, differentiation tips, discussion prompts, assessment ideas, a printable student notepad, and a print-and-cut desk reference card.

Your students won't even realize they're studying.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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