Description
**Please Note: These lessons are not exact copies of the E or ENY Lesson Script. This is my interpretation of these lessons using an I Do, We Do, You Do model. Each lesson has been backwards planned using the Exit Ticket to determine which skills should be emphasized. Learning Target, Concept Development I Do, We Do, You Do, Problem Set, and Exit Tickets are closely aligned to help your class succeed!**
Grade 1 Module 6 TOPICS D-G - Lessons 18-30
- Individual PPT presentation for each lesson
- Routines and Procedures for: Finding the Right Page, Sprints, Number Bond Dash, Application Problem, Problem Set Must Do Problems, and More.
- Fluency Activities
- Application Problem
- Concept Development with I Do, We Do, You Do
- Learning Target
- Problem Set with Must Do Problems aligned with Exit Tickets
- Reflection
- Exit Ticket with Timer and Learning Target Review
Included in This Bundle:
Topic D: Varying Strategies for Adding to 100 - Lessons 18-19
Topic E: Identifying and Valuing Coins - Lessons 20-24
Topic F: Varied Problem Types within 20, Revisit Tape Diagrams - Lessons 25-27
Topic G: End of Year Experiences - Lessons 28-30
ALSO INCLUDED:
- Center Options for End of Year Activities
- Recap of Fluency Activities for Grade 1
- Reflection Questions for End of Year Lesson
- Extra Practice Worksheets for Lesson 17
- Notes and Procedures for Routines and Setup
- Sonic 2 Themed Module 6 Review
Student friendly version allows students to have gradual release of responsibility with I Do, We Do, You Do included.
Completely editable slides allow you to customize to fit the needs of your students. Please view in Slideshow mode, as animations and layered graphics can make template look odd in editing mode.
***Interactive White Board***
- These slides are meant for use with an interactive white board, and have blank spaces for teacher modelling and student practice problems. Animations do not fill in all blanks automatically.
Highlights
Save even more with bundles
Description
**Please Note: These lessons are not exact copies of the E or ENY Lesson Script. This is my interpretation of these lessons using an I Do, We Do, You Do model. Each lesson has been backwards planned using the Exit Ticket to determine which skills should be emphasized. Learning Target, Concept Development I Do, We Do, You Do, Problem Set, and Exit Tickets are closely aligned to help your class succeed!**
Grade 1 Module 6 TOPICS D-G - Lessons 18-30
- Individual PPT presentation for each lesson
- Routines and Procedures for: Finding the Right Page, Sprints, Number Bond Dash, Application Problem, Problem Set Must Do Problems, and More.
- Fluency Activities
- Application Problem
- Concept Development with I Do, We Do, You Do
- Learning Target
- Problem Set with Must Do Problems aligned with Exit Tickets
- Reflection
- Exit Ticket with Timer and Learning Target Review
Included in This Bundle:
Topic D: Varying Strategies for Adding to 100 - Lessons 18-19
Topic E: Identifying and Valuing Coins - Lessons 20-24
Topic F: Varied Problem Types within 20, Revisit Tape Diagrams - Lessons 25-27
Topic G: End of Year Experiences - Lessons 28-30
ALSO INCLUDED:
- Center Options for End of Year Activities
- Recap of Fluency Activities for Grade 1
- Reflection Questions for End of Year Lesson
- Extra Practice Worksheets for Lesson 17
- Notes and Procedures for Routines and Setup
- Sonic 2 Themed Module 6 Review
Student friendly version allows students to have gradual release of responsibility with I Do, We Do, You Do included.
Completely editable slides allow you to customize to fit the needs of your students. Please view in Slideshow mode, as animations and layered graphics can make template look odd in editing mode.
***Interactive White Board***
- These slides are meant for use with an interactive white board, and have blank spaces for teacher modelling and student practice problems. Animations do not fill in all blanks automatically.






