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From Sun to Lunch Model and Simulate | NGSS Interactive Lesson No Prep LS2
From Sun to Lunch Model and Simulate | NGSS Interactive Lesson No Prep LS2
From Sun to Lunch Model and Simulate | NGSS Interactive Lesson No Prep LS2
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Description

From Sun to Sandwich: Modeling Energy Flow in Living Systems
NGSS-Aligned | LS2 | Cause and Effect | Digital Modeling

What happens inside a living system between sunlight and the lunch we eat? In this interactive simulation, students build and test a system model that tracks how energy flows through plants, animals, and cells—revealing invisible biological processes beneath everyday life.

Instead of memorizing parts of a food web, students investigate cause and effect within a living system. They make changes to variables like light or nutrient availability and observe how those changes ripple through the system. As they simulate and refine their models, students engage in key biotech skills: adding components, connecting relationships, systems thinking, dynamic modeling, and simulation.

What’s Included:

  • Access link and usage terms for ModelIt! platform simulation
  • Teacher guide with lesson flow, tips, and discussion prompts
  • Student-facing digital modeling simulation (browser-based, no download needed)
  • Student Activity Pack - Quiz, rubrics, recording page, and STEM Challenge
  • Video Teacher Walkthrough of Lesson

This NGSS-aligned lesson targets Grade 5 - LS2 and was designed to drop easily into any middle or high school ecosystem or energy flow unit. No prep required. Just launch and explore.

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

From Sun to Lunch Model and Simulate | NGSS Interactive Lesson No Prep LS2

ModelIt
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$7.99

Highlights

Digital downloads
Grades icon
Grades
5th - 8th
Standards icon
Standards
Pages
12
Answer Key
Included with rubric
Teaching Duration
1 hour

Description

From Sun to Sandwich: Modeling Energy Flow in Living Systems
NGSS-Aligned | LS2 | Cause and Effect | Digital Modeling

What happens inside a living system between sunlight and the lunch we eat? In this interactive simulation, students build and test a system model that tracks how energy flows through plants, animals, and cells—revealing invisible biological processes beneath everyday life.

Instead of memorizing parts of a food web, students investigate cause and effect within a living system. They make changes to variables like light or nutrient availability and observe how those changes ripple through the system. As they simulate and refine their models, students engage in key biotech skills: adding components, connecting relationships, systems thinking, dynamic modeling, and simulation.

What’s Included:

  • Access link and usage terms for ModelIt! platform simulation
  • Teacher guide with lesson flow, tips, and discussion prompts
  • Student-facing digital modeling simulation (browser-based, no download needed)
  • Student Activity Pack - Quiz, rubrics, recording page, and STEM Challenge
  • Video Teacher Walkthrough of Lesson

This NGSS-aligned lesson targets Grade 5 - LS2 and was designed to drop easily into any middle or high school ecosystem or energy flow unit. No prep required. Just launch and explore.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Explain the relationships or interactions between two or more individuals, events, ideas, or concepts in a historical, scientific, or technical text based on specific information in the text.
By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 4–5 text complexity band independently and proficiently.
Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem. These tools might include pencil and paper, concrete models, a ruler, a protractor, a calculator, a spreadsheet, a computer algebra system, a statistical package, or dynamic geometry software. Proficient students are sufficiently familiar with tools appropriate for their grade or course to make sound decisions about when each of these tools might be helpful, recognizing both the insight to be gained and their limitations. For example, mathematically proficient high school students analyze graphs of functions and solutions generated using a graphing calculator. They detect possible errors by strategically using estimation and other mathematical knowledge. When making mathematical models, they know that technology can enable them to visualize the results of varying assumptions, explore consequences, and compare predictions with data. Mathematically proficient students at various grade levels are able to identify relevant external mathematical resources, such as digital content located on a website, and use them to pose or solve problems. They are able to use technological tools to explore and deepen their understanding of concepts.
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