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GROWING BUNDLE: Hidden Objects- A Behavior Management Activity
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Description

This is a fun activity to promote positive classroom behavior in your classroom. It is easy to use and kids love the surprise factor that is involved. Each theme comes with premade cards. However, it is fully edible to you can create cards with skills your students need practice with.

Not sure this activity is for you? Check out the FREEBIE Hidden Objects: Farm.

Don't see a theme you are interested in? Send me a message and I can add it to this bundle!

Directions for Hidden Objects

●Choose which cards you want to use or edit the file to

make your own.

●Display the cards on a board or in a pocket chart.

●Hide the themed object behind one card.

●After demonstrating positive behavior, select a students to

read a card.

●The student will read the card and lift it (or the teacher can

lift it).

●If the object is behind the card, that student is the winner.

●If the object is not behind the card, the activity continues.

*Sometimes the game lasted multiple days.

*I had a prize box for students who win to choose a prize

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

GROWING BUNDLE: Hidden Objects- A Behavior Management Activity

PrimaryWorkshop
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$9.00
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Highlights

Description

This is a fun activity to promote positive classroom behavior in your classroom. It is easy to use and kids love the surprise factor that is involved. Each theme comes with premade cards. However, it is fully edible to you can create cards with skills your students need practice with.

Not sure this activity is for you? Check out the FREEBIE Hidden Objects: Farm.

Don't see a theme you are interested in? Send me a message and I can add it to this bundle!

Directions for Hidden Objects

●Choose which cards you want to use or edit the file to

make your own.

●Display the cards on a board or in a pocket chart.

●Hide the themed object behind one card.

●After demonstrating positive behavior, select a students to

read a card.

●The student will read the card and lift it (or the teacher can

lift it).

●If the object is behind the card, that student is the winner.

●If the object is not behind the card, the activity continues.

*Sometimes the game lasted multiple days.

*I had a prize box for students who win to choose a prize

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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