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Game Design Group Project
Game Design Group Project
Game Design Group Project
Game Design Group Project
Game Design Group Project
Game Design Group Project
Game Design Group Project
Game Design Group Project
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Description

Inspire creativity with the Game Design Group Project

Reimagine computing in your classroom with this unique 11 lesson unit. The Game Design Group Project is for teachers who want to engage every learner, especially those who feel computing is not for them.

There is absolutely no programming, just pure creativity, collaboration and critical thinking.

Every lesson is fully planned and ready to teach, so non-specialists and busy teachers can deliver with confidence. Experienced computing teachers will appreciate the fresh approach and the time saved on planning.

Show your pupils that computing is about more than code. This research backed project empowers students to become designers, storytellers and problem solvers. They will discover the psychology behind what makes games compelling, work as a team to design and present their own modern game concept and debate real ethical issues in gaming. Even the quietest or most reluctant learners will find their spark.

PLEASE NOTE: Pupils do not create a working game and this unit is not about coding. Instead, it gives a peek behind the scenes at professional techniques used in today’s game development.

Give your students the digital literacy and teamwork skills they need for life. Pupils explore industry roles, create a Team Charter and learn to communicate, lead and collaborate. They use professional playtesting methods and rapid paper prototyping, building confidence and resilience without tech anxiety or expensive software.

Harness the power of AI in a safe and ethical way. Pupils also have the opportunity of creating stunning visuals using AI tools (although this lesson can be left out if your school prevent access to AI tools), guided by clear lessons on copyright, accessibility and the future of digital design.

WHAT’S INSIDE?

  • 11 fully planned lessons covering creativity, storytelling, psychology, prototyping, testing and pitching
  • Structured group project with clear roles and a collaborative Team Charter
  • Hands on activities: mind mapping, ethical debates, AI image generation, paper prototyping
  • Professional testing methods: think aloud, blind playtest, A/B comparison and more
  • Built in digital literacy and ethics, including AI, copyright and accessibility
  • Final presentations and self-reflection to consolidate learning and boost confidence

WHO IS THIS FOR?

Perfect for computer science teachers who want to inspire every pupil and for non-specialists who need flexible, high-quality lessons with minimal prep. Especially suited for engaging girls, creative thinkers and students underrepresented in computing.

WHY TEACHERS CHOOSE THE GAME DESIGN GROUP PROJECT

  • Fully editable PowerPoint presentations, lesson plans and worksheets
  • Ready to teach structure saves you hours each week
  • Engaging activities, clear models and student friendly language
  • Aligned with modern best practice as outlined in The Royal Society’s “System upgrade required: Creating opportunities in computing education” (September 2025)
  • Sequenced to reduce cognitive load and build skills step by step
  • No programming or specialist software required, just creativity and collaboration

BUY NOW!

Lighten your workload, excite your class and show that computing is for everyone. Buy the Game Design Group Project and walk into your next lesson knowing you are making a real difference. Your pupils will remember this experience and use these skills for life.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Game Design Group Project

Nichola Wilkin
457 Followers
$56.00

Highlights

Grades icon
Grades
10th - 12th
Standards icon
Standards
Pages
11 lessons including PowerPoint presentations, lesson plans and worksheets
Answer Key
Does not apply

Description

Inspire creativity with the Game Design Group Project

Reimagine computing in your classroom with this unique 11 lesson unit. The Game Design Group Project is for teachers who want to engage every learner, especially those who feel computing is not for them.

There is absolutely no programming, just pure creativity, collaboration and critical thinking.

Every lesson is fully planned and ready to teach, so non-specialists and busy teachers can deliver with confidence. Experienced computing teachers will appreciate the fresh approach and the time saved on planning.

Show your pupils that computing is about more than code. This research backed project empowers students to become designers, storytellers and problem solvers. They will discover the psychology behind what makes games compelling, work as a team to design and present their own modern game concept and debate real ethical issues in gaming. Even the quietest or most reluctant learners will find their spark.

PLEASE NOTE: Pupils do not create a working game and this unit is not about coding. Instead, it gives a peek behind the scenes at professional techniques used in today’s game development.

Give your students the digital literacy and teamwork skills they need for life. Pupils explore industry roles, create a Team Charter and learn to communicate, lead and collaborate. They use professional playtesting methods and rapid paper prototyping, building confidence and resilience without tech anxiety or expensive software.

Harness the power of AI in a safe and ethical way. Pupils also have the opportunity of creating stunning visuals using AI tools (although this lesson can be left out if your school prevent access to AI tools), guided by clear lessons on copyright, accessibility and the future of digital design.

WHAT’S INSIDE?

  • 11 fully planned lessons covering creativity, storytelling, psychology, prototyping, testing and pitching
  • Structured group project with clear roles and a collaborative Team Charter
  • Hands on activities: mind mapping, ethical debates, AI image generation, paper prototyping
  • Professional testing methods: think aloud, blind playtest, A/B comparison and more
  • Built in digital literacy and ethics, including AI, copyright and accessibility
  • Final presentations and self-reflection to consolidate learning and boost confidence

WHO IS THIS FOR?

Perfect for computer science teachers who want to inspire every pupil and for non-specialists who need flexible, high-quality lessons with minimal prep. Especially suited for engaging girls, creative thinkers and students underrepresented in computing.

WHY TEACHERS CHOOSE THE GAME DESIGN GROUP PROJECT

  • Fully editable PowerPoint presentations, lesson plans and worksheets
  • Ready to teach structure saves you hours each week
  • Engaging activities, clear models and student friendly language
  • Aligned with modern best practice as outlined in The Royal Society’s “System upgrade required: Creating opportunities in computing education” (September 2025)
  • Sequenced to reduce cognitive load and build skills step by step
  • No programming or specialist software required, just creativity and collaboration

BUY NOW!

Lighten your workload, excite your class and show that computing is for everyone. Buy the Game Design Group Project and walk into your next lesson knowing you are making a real difference. Your pupils will remember this experience and use these skills for life.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Determine the central ideas or conclusions of a text; trace the text’s explanation or depiction of a complex process, phenomenon, or concept; provide an accurate summary of the text.
Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks, attending to special cases or exceptions defined in the text.
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