Description
This bundle includes all the 'Beginning Flash/Actionscript' resources. This guides students from absolute beginner to creating a space invaders game in 10 booklets. The file preview is a combination of the first 5 booklet previews so will not make sense reading through, the rest are available in my store.
Teachers will need to work through the booklets in advance to make this a truly engaging and fun course so they can help students in the practical activities. Depending on your teaching style you could deliver the lessons by demonstration or allowing students to follow the booklets independently. The second method encourages a healthy competition in your classroom and allows you time to help those struggling.
The bundle is around 200 Mb and you will find over 100 color pages of booklets to print. I have taught this project over a 12 week period with 1 hour per week to average ability 15 year old's. There is plenty of scope to extend activities and allow creation of an original computer game which extends it to a quarter.
The teaching resources include video demonstrations of solutions and FLA files to distribute to your students if they get stuck or miss a lesson. Each lesson has a set of teacher notes highlighting expectations, teaching methods and common mistakes. There is also a starter and homework activity provided for each lesson if you choose to use them. The marking rubric is included as an Excel spreadsheet for each lesson and tracks lesson progress and homework.
After completing this course students have gone on to successfully complete game programming coursework modules and win competitions.
Highlights
Description
This bundle includes all the 'Beginning Flash/Actionscript' resources. This guides students from absolute beginner to creating a space invaders game in 10 booklets. The file preview is a combination of the first 5 booklet previews so will not make sense reading through, the rest are available in my store.
Teachers will need to work through the booklets in advance to make this a truly engaging and fun course so they can help students in the practical activities. Depending on your teaching style you could deliver the lessons by demonstration or allowing students to follow the booklets independently. The second method encourages a healthy competition in your classroom and allows you time to help those struggling.
The bundle is around 200 Mb and you will find over 100 color pages of booklets to print. I have taught this project over a 12 week period with 1 hour per week to average ability 15 year old's. There is plenty of scope to extend activities and allow creation of an original computer game which extends it to a quarter.
The teaching resources include video demonstrations of solutions and FLA files to distribute to your students if they get stuck or miss a lesson. Each lesson has a set of teacher notes highlighting expectations, teaching methods and common mistakes. There is also a starter and homework activity provided for each lesson if you choose to use them. The marking rubric is included as an Excel spreadsheet for each lesson and tracks lesson progress and homework.
After completing this course students have gone on to successfully complete game programming coursework modules and win competitions.




