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Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
Games Programming using Pygame - Project 2 – Tile Match
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Description

Many students these days wish to be games programmers. This booklet is the second in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer.

In Project 2 students will use the programming language Python, along with its add-ons Pygame and NumPy, to write an object orientated game called Tile Match. The booklet covers:
. object orientated programming theory (inheritance, lists vs arrays, stacks, queues and insertion sort)
. coding Tile Match (with full instructions)
. extension tasks
. ways to improve your coding

This course could be your first step to becoming a games programmer!

This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club.

Project 3 is currently being written and is due for release in late December 2015. Project 4 will be released by March 2016.
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Games Programming using Pygame - Project 2 – Tile Match

Rated 4.8 out of 5, based on 3 reviews
4.8 (3 ratings)
GReat Learning
276 Followers
$15.00

Highlights

Grades icon
Grades
10th - 12th, Adult Education, Higher Education
Pages
42
Answer Key
Included
Teaching Duration
1 month

Description

Many students these days wish to be games programmers. This booklet is the second in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer.

In Project 2 students will use the programming language Python, along with its add-ons Pygame and NumPy, to write an object orientated game called Tile Match. The booklet covers:
. object orientated programming theory (inheritance, lists vs arrays, stacks, queues and insertion sort)
. coding Tile Match (with full instructions)
. extension tasks
. ways to improve your coding

This course could be your first step to becoming a games programmer!

This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club.

Project 3 is currently being written and is due for release in late December 2015. Project 4 will be released by March 2016.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.8
Rated 4.8 out of 5, based on 3 reviews
3
ratings
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Rated 5 out of 5
August 25, 2019
Thanks!
Kevin C.
225 reviews
GReat Learning
Response from
GReat Learning
(TPT Seller)
Sep 2, 2019
The second one's even better!
Rated 4.5 out of 5
June 11, 2018
A bit challenging for me to first understand but the seller was very helpful
Maggie W.
199 reviews
Rated 5 out of 5
September 18, 2016
As mentioned in a previous review, I have been looking for object-oriented extensions for my advanced Python courses, and these are the best I've seen so far. Thank you for them. Can't wait for Project 3!
Samantha B.
146 reviews

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