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Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code
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Description

Escape the Time Machine is an engaging, team-building challenge that reviews angle measure rules for triangles and quadrilaterals, as well as the relationship between transversals and parallel lines. Whether you are introducing, practicing, or reviewing these geometric concepts and relationships, this is the math escape for you!

Be sure to check out the preview for more details!

This exciting time travel ESCAPE adventure begins when YOU - the most awesome teacher in the history of the world- plan a field trip to the Museum of Mathematics, where you just happen to run into an old friend known to many as the father of geometry. With a wave of his hand, Euclid ushers off your students, excited to show them time travel is indeed possible, and promises to have them back on time - he hopes.

Your kids will have to use every last ounce of their math smarts (apply the rules) to make it happen.

Using a comic format, kids embark on a journey where they complete a series of challenges: applying angle measure rules for triangles, quadrilaterals, and transversals. Their math knowledge and reading comprehension skills are the only tools they have that can fix the time machine and get back to the museum.

==========WHAT IS INCLUDED?==========

♦ At-a-glance instructions for EASY set up and organization.

♦ 6 tasks set up to use & apply rules for the following:

• Complementary & supplementary angles

• Missing interior angles in triangles and quadrilaterals

• Finding congruent angles formed from transversals

• Corresponding, alternate interior & exterior angles

• Computation practice (No protractors or other math tools are needed.)

• Problem-solving

• Using Greek and Latin affixes to name 3-D shapes (take away bookmark included).

♦ Crack the Code puzzle using all the aforementioned rules and skills to solve it.

♦ Building a dodecahedron from the answer circles.

♦ At-a-glance answers.

♦ Reflective exit slips.

♦ Awards to celebrate a successful escape.

==========WHAT DO I HAVE TO SUPPLY?==========

The Escape comic prints well in BW. (Included in the zip file - a folder for color printing and a folder for BW.) The files have been organized to save paper and make printing easy.

All that is needed is a few envelopes, folders, scissors and glue for completing the dodecahedron at the end. (This activity is optional, but they’re going to want to do it!) Unlike other break out activities, you don’t have to go out and buy expensive locks and boxes, because we’ve included everything you need to print and go!

==========WHAT MAKES THIS SPECIAL?==========

The storyline is interactive and immersive. YOUR students are directly involved in the story. If used as a pre-assessment or review, it will provide you with a perfect opportunity to discern where everyone is in their understanding of these concepts. All of our escapes resources are great to use for an observation.

==========HOW LONG DOES IT TAKE?==========

Completing the entire escape will take two 40-45 minute class periods. Students will not have to leave the room. This is NOT a scavenger hunt.

Be sure to check out the preview for more details!

Have fun and be sure to come back for more escape room challenges!

This awesome resource is a collaboration between Darlene Anne and Pamela Kranz

Thanks for stopping by! Pam Kranz

***************************************************************************

© Pamela Kranz Desktop Learning Adventures All Rights Reserved

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Geometry Escape - Angle Measures, Transversals, 3D Shapes - Crack the Code

Desktop Learning Adventures
1.7k Followers
$7.50

Highlights

Digital downloads
Grades icon
Grades
6th - 9th
Standards icon
Standards
Pages
32
Answer Key
Included
Teaching Duration
90 minutes

Description

Escape the Time Machine is an engaging, team-building challenge that reviews angle measure rules for triangles and quadrilaterals, as well as the relationship between transversals and parallel lines. Whether you are introducing, practicing, or reviewing these geometric concepts and relationships, this is the math escape for you!

Be sure to check out the preview for more details!

This exciting time travel ESCAPE adventure begins when YOU - the most awesome teacher in the history of the world- plan a field trip to the Museum of Mathematics, where you just happen to run into an old friend known to many as the father of geometry. With a wave of his hand, Euclid ushers off your students, excited to show them time travel is indeed possible, and promises to have them back on time - he hopes.

Your kids will have to use every last ounce of their math smarts (apply the rules) to make it happen.

Using a comic format, kids embark on a journey where they complete a series of challenges: applying angle measure rules for triangles, quadrilaterals, and transversals. Their math knowledge and reading comprehension skills are the only tools they have that can fix the time machine and get back to the museum.

==========WHAT IS INCLUDED?==========

♦ At-a-glance instructions for EASY set up and organization.

♦ 6 tasks set up to use & apply rules for the following:

• Complementary & supplementary angles

• Missing interior angles in triangles and quadrilaterals

• Finding congruent angles formed from transversals

• Corresponding, alternate interior & exterior angles

• Computation practice (No protractors or other math tools are needed.)

• Problem-solving

• Using Greek and Latin affixes to name 3-D shapes (take away bookmark included).

♦ Crack the Code puzzle using all the aforementioned rules and skills to solve it.

♦ Building a dodecahedron from the answer circles.

♦ At-a-glance answers.

♦ Reflective exit slips.

♦ Awards to celebrate a successful escape.

==========WHAT DO I HAVE TO SUPPLY?==========

The Escape comic prints well in BW. (Included in the zip file - a folder for color printing and a folder for BW.) The files have been organized to save paper and make printing easy.

All that is needed is a few envelopes, folders, scissors and glue for completing the dodecahedron at the end. (This activity is optional, but they’re going to want to do it!) Unlike other break out activities, you don’t have to go out and buy expensive locks and boxes, because we’ve included everything you need to print and go!

==========WHAT MAKES THIS SPECIAL?==========

The storyline is interactive and immersive. YOUR students are directly involved in the story. If used as a pre-assessment or review, it will provide you with a perfect opportunity to discern where everyone is in their understanding of these concepts. All of our escapes resources are great to use for an observation.

==========HOW LONG DOES IT TAKE?==========

Completing the entire escape will take two 40-45 minute class periods. Students will not have to leave the room. This is NOT a scavenger hunt.

Be sure to check out the preview for more details!

Have fun and be sure to come back for more escape room challenges!

This awesome resource is a collaboration between Darlene Anne and Pamela Kranz

Thanks for stopping by! Pam Kranz

***************************************************************************

© Pamela Kranz Desktop Learning Adventures All Rights Reserved

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.9
Rated 4.86 out of 5, based on 70 reviews
70
ratings
5
58
4
12
3
0
2
0
1
0
Grades used with
Reviews
1
1
4
5
4
4
1
5th
6th
7th
8th
9th
10th
11th
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August 31, 2025
I love love this...they will love reviewing using this escape. Can't wait to see how they do.
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Rated 5 out of 5
February 15, 2024
Escape rooms are da bomb! My students love the challenges and are engaged in small groups or working independently!
Brandy A.
62 reviews
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Rated 5 out of 5
August 30, 2022
Great resource! Thank you for creating.
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623 reviews
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Student populations: Autism, Learning difficulties, Mild to severe disabilities
Rated 5 out of 5
August 26, 2022
Thanks
ASHLEY HUFNAGLE
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408 reviews
Grades taught: 6th
Student populations: Emerging bilinguals
Rated 4 out of 5
January 13, 2022
Great resource! Thank you!
Sara S
(TPT Seller)
144 reviews
Grades taught: 9th
Rated 5 out of 5
December 21, 2021
I used this escape room as a review activity before a quiz and my students loved it!
Sarah B.
4 reviews
Grades taught: 8th
Rated 4 out of 5
December 15, 2021
My students liked the format with a story to follow. They worked in groups to solve the problems and it worked well.
Camilla P.
3 reviews
Grades taught: 7th
Rated 5 out of 5
June 12, 2021
A fun way to learn and practice.
TRACEY STORR
(TPT Seller)
214 reviews
Grades taught: 7th

Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Use facts about supplementary, complementary, vertical, and adjacent angles in a multi-step problem to write and solve simple equations for an unknown angle in a figure.
Use informal arguments to establish facts about the angle sum and exterior angle of triangles, about the angles created when parallel lines are cut by a transversal, and the angle-angle criterion for similarity of triangles. For example, arrange three copies of the same triangle so that the sum of the three angles appears to form a line, and give an argument in terms of transversals why this is so.
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
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