What others say
Description
Why doesn't the Gingerbread Man swim across the water to avoid being eaten by the tricky fox? That's where this STEM STEAM challenge begins as you embark on a inquiry journey down an engineering and design path to design and build boats to safely carry the Gingerbread Man across the river.
Ways you might use this resource include:
- as a guide for getting started with project-based learning
- as part of a science unit on float and sink.
- as part of a literature study on The Gingerbread Man
- as a project for your science fair, STEAM expo, open house, or curriculum night.
- as a model project that will help you design your own inquiry adventures.
Here's what you'll find inside!
- A Step-by-Step Engineering and Design Road Map
- Lesson Plans for Each Stop on the Road Map
- 7-Page Science Notebook (one page for each stop on the Engineer & Design Road Map)
- 1-Page Lab Notes (when you don't have time for the full Science Notebook!)
- Bulletin Board Labels that Coordinate with the Engineer & Design Roadmap to Showcase Children's Work
- 8 full-color photos of boats
- Research Mat with QR codes
- Tips on setting up a Makerspace in your Classroom
- Makerspace Problem and Challenge signs to post in your Makerspace
- Wish List Letter for Families to assist with Gathering Materials
You might also like:
Ready, Set, Engineer: The Bubble Wand Project
Ready, Set, Science: How Many Seeds Inside an Apple?
Ready, Set, Science: Do Centipedes Have 100 Legs?
See this resource in action by reading, Gingerbread STEM Challenge: The Toy Boat Project.
I so appreciate your feedback and take time to read every comment! Click on the star under my store name to find out about new products, sales, freebies!
NEW PRODUCTS ARE NOW LISTED AT 50% OFF FOR THE FIRST 48 HOURS. FOLLOW AND SAVE!
Gingerbread Man STEM STEAM Engineer Design Challenge: The Toy Boat Project
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What others say
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Description
Why doesn't the Gingerbread Man swim across the water to avoid being eaten by the tricky fox? That's where this STEM STEAM challenge begins as you embark on a inquiry journey down an engineering and design path to design and build boats to safely carry the Gingerbread Man across the river.
Ways you might use this resource include:
- as a guide for getting started with project-based learning
- as part of a science unit on float and sink.
- as part of a literature study on The Gingerbread Man
- as a project for your science fair, STEAM expo, open house, or curriculum night.
- as a model project that will help you design your own inquiry adventures.
Here's what you'll find inside!
- A Step-by-Step Engineering and Design Road Map
- Lesson Plans for Each Stop on the Road Map
- 7-Page Science Notebook (one page for each stop on the Engineer & Design Road Map)
- 1-Page Lab Notes (when you don't have time for the full Science Notebook!)
- Bulletin Board Labels that Coordinate with the Engineer & Design Roadmap to Showcase Children's Work
- 8 full-color photos of boats
- Research Mat with QR codes
- Tips on setting up a Makerspace in your Classroom
- Makerspace Problem and Challenge signs to post in your Makerspace
- Wish List Letter for Families to assist with Gathering Materials
You might also like:
Ready, Set, Engineer: The Bubble Wand Project
Ready, Set, Science: How Many Seeds Inside an Apple?
Ready, Set, Science: Do Centipedes Have 100 Legs?
See this resource in action by reading, Gingerbread STEM Challenge: The Toy Boat Project.
I so appreciate your feedback and take time to read every comment! Click on the star under my store name to find out about new products, sales, freebies!
NEW PRODUCTS ARE NOW LISTED AT 50% OFF FOR THE FIRST 48 HOURS. FOLLOW AND SAVE!





