Description
Practice place value and two digit addition and subtraction strategies with Eureka Math Squared Grade 1 Module 5 Companion Math Centers! These hands on and engaging math stations are designed to support students as they explore place value concepts through interactive practice.
They are perfect for math workshop, rotations, small groups, early finishers, intervention, and independent practice, these centers help reinforce the key skills taught throughout Module 4 while keeping students actively learning.
What’s Included:
- 21 Math centers and partner games for skill-building
- Anchor charts and visuals to display or send home
- Flexible print and go format, no prep required!
Topic A: Grouping Units in Tens and Ones
- Telling Time: Draw the Hands - Draw the hands on the analog clock to match the digital clock.
- Telling Time: Clock Match - Play a memory match game with clocks to the hour and half hour.
- Place Value: Tens and Ones - Identify how many tens and ones are in a two digit number.
- Place Value: Draw the Room - Draw two digit numbers as tens and ones.
- Place Value: Bankers Exchange - Cash in dimes for 10 pennies in a fun math game.
- Numbers 2 Ways: Going Bananas - Match numbers written two different ways.
- 10 More, 10 Less: Roll It! - Practice writing the number that is 10 more and 10 less.
Topic B: Use Place Value to Compare
- Comparing Numbers: Alligator Numbers - Compare numbers using symbols.
- Comparing Numbers: Comparison Challenge - Draw two digit numbers as tens and ones.
- Make it Equal: Comparison Cards - Cash in dimes for 10 pennies in a fun math game.
Topic C: Addition of One-Digit and Two-Digit Numbers
- Add the Ones First: Sweet Treats - Practice adding the ones to a two digit number.
- Make the Next 10: Write the Room - Practice finding the number to make the next 10.
- Make the Next 10: Fairy Addition - Practice making the next 10 to add.
- Make the Next 10: Problem Sort - Sort problems based on whether they make the next 10 or not.
Topic D: Addition and Subtraction of Tens
- Adding Tens: Write the Room - Play write the room to practice adding tens.
- Adding & Subtracting Tens: Rolling Tens - Roll numbers to practice adding and subtracting tens.
- Adding & Subtracting Tens: Roll a Problem - Use a die to practice adding and subtracting tens.
- True or False: Number Sentence Sort - Sort number sentences
- True or False: Color a Problem - Color problems depending on if they are true or false.
Topic E: Addition of Two-Digit Numbers
- Use Your Strategies: Add 3 Ways - Practice adding using 3 strategies: Adding Like Units, Add Tens First, and Add Ones First
- Base Ten Mats: Add Like Units - Use base ten blocks to add two digit numbers.
This resource was created by an independent teacher to support instruction aligned with Eureka Math². It is not affiliated with, endorsed by, or sponsored by Great Minds® or Eureka Math².
Grade 1 Eureka Math Squared Module 5 Companion | Place Value Math Centers
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Description
Practice place value and two digit addition and subtraction strategies with Eureka Math Squared Grade 1 Module 5 Companion Math Centers! These hands on and engaging math stations are designed to support students as they explore place value concepts through interactive practice.
They are perfect for math workshop, rotations, small groups, early finishers, intervention, and independent practice, these centers help reinforce the key skills taught throughout Module 4 while keeping students actively learning.
What’s Included:
- 21 Math centers and partner games for skill-building
- Anchor charts and visuals to display or send home
- Flexible print and go format, no prep required!
Topic A: Grouping Units in Tens and Ones
- Telling Time: Draw the Hands - Draw the hands on the analog clock to match the digital clock.
- Telling Time: Clock Match - Play a memory match game with clocks to the hour and half hour.
- Place Value: Tens and Ones - Identify how many tens and ones are in a two digit number.
- Place Value: Draw the Room - Draw two digit numbers as tens and ones.
- Place Value: Bankers Exchange - Cash in dimes for 10 pennies in a fun math game.
- Numbers 2 Ways: Going Bananas - Match numbers written two different ways.
- 10 More, 10 Less: Roll It! - Practice writing the number that is 10 more and 10 less.
Topic B: Use Place Value to Compare
- Comparing Numbers: Alligator Numbers - Compare numbers using symbols.
- Comparing Numbers: Comparison Challenge - Draw two digit numbers as tens and ones.
- Make it Equal: Comparison Cards - Cash in dimes for 10 pennies in a fun math game.
Topic C: Addition of One-Digit and Two-Digit Numbers
- Add the Ones First: Sweet Treats - Practice adding the ones to a two digit number.
- Make the Next 10: Write the Room - Practice finding the number to make the next 10.
- Make the Next 10: Fairy Addition - Practice making the next 10 to add.
- Make the Next 10: Problem Sort - Sort problems based on whether they make the next 10 or not.
Topic D: Addition and Subtraction of Tens
- Adding Tens: Write the Room - Play write the room to practice adding tens.
- Adding & Subtracting Tens: Rolling Tens - Roll numbers to practice adding and subtracting tens.
- Adding & Subtracting Tens: Roll a Problem - Use a die to practice adding and subtracting tens.
- True or False: Number Sentence Sort - Sort number sentences
- True or False: Color a Problem - Color problems depending on if they are true or false.
Topic E: Addition of Two-Digit Numbers
- Use Your Strategies: Add 3 Ways - Practice adding using 3 strategies: Adding Like Units, Add Tens First, and Add Ones First
- Base Ten Mats: Add Like Units - Use base ten blocks to add two digit numbers.
This resource was created by an independent teacher to support instruction aligned with Eureka Math². It is not affiliated with, endorsed by, or sponsored by Great Minds® or Eureka Math².





