Description
An interactive PowerPoint designed for use with my Prep (Kindergarten) class. Featuring popular cartoon characters, this will encourage and motivate students as they play a twist on the popular game 'Guess Who'.
With the mathematical objective of data collection through yes/no questions, this will be used to generate questioning skills. Instead of one person being 'it' and guessing through questions, the whole class is 'it' with one person answering 'yes' or 'no' to the questions generated by the whole class.
The 'yes/no' student will pick a number and sit at the back of the room facing the IWB. The rest of their class will face this person, with their backs to the IWB so they can't see the character. They will have to ask 5 questions before they can guess who it is, with another question between guesses.
With the mathematical objective of data collection through yes/no questions, this will be used to generate questioning skills. Instead of one person being 'it' and guessing through questions, the whole class is 'it' with one person answering 'yes' or 'no' to the questions generated by the whole class.
The 'yes/no' student will pick a number and sit at the back of the room facing the IWB. The rest of their class will face this person, with their backs to the IWB so they can't see the character. They will have to ask 5 questions before they can guess who it is, with another question between guesses.
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Highlights
Digital downloads
Grades
PreK - 1st
Subjects
Pages
7
Description
An interactive PowerPoint designed for use with my Prep (Kindergarten) class. Featuring popular cartoon characters, this will encourage and motivate students as they play a twist on the popular game 'Guess Who'.
With the mathematical objective of data collection through yes/no questions, this will be used to generate questioning skills. Instead of one person being 'it' and guessing through questions, the whole class is 'it' with one person answering 'yes' or 'no' to the questions generated by the whole class.
The 'yes/no' student will pick a number and sit at the back of the room facing the IWB. The rest of their class will face this person, with their backs to the IWB so they can't see the character. They will have to ask 5 questions before they can guess who it is, with another question between guesses.
With the mathematical objective of data collection through yes/no questions, this will be used to generate questioning skills. Instead of one person being 'it' and guessing through questions, the whole class is 'it' with one person answering 'yes' or 'no' to the questions generated by the whole class.
The 'yes/no' student will pick a number and sit at the back of the room facing the IWB. The rest of their class will face this person, with their backs to the IWB so they can't see the character. They will have to ask 5 questions before they can guess who it is, with another question between guesses.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Reviews
All verified TPT purchases
Excellent resource for different types of learners. My students enjoyed and reinforced the skills.
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