Description
Fundamental 4th Grade Geometry Vocabulary words that may emerge in this digital game include: right angle, obtuse angle, straight angle, point, line, line segment, ray, perpendicular (lines), parallel (lines). This activity is intended to foster engaging student conversations. The focus is on necessitating academic language around the 4th grade geometry Common Core standards, although students in 5th - 8th grade can benefit from this activity as their geometric vocab is often below grade level.
- This is a Desmos Polygraph activity. "Polygraph is a partnered guessing game, designed to foster the pleasure and power of words, and develop informal language into formal vocabulary. Each round, players are matched into pairs, and assigned ‘Picker’ and ‘Guesser’ roles. The Picker selects a card; the Guesser asks yes/no questions for the Picker to answer in order to narrow the field of cards down to one." (Desmos).
- At first, consider allowing students to play a couple of rounds with no support. Let them engage in productive struggle - this is valuable. Then, consider stepping in and facilitating the activity with specific strategies and allude to some of the vocabulary words listed above, encouraging them to use these words in the next rounds they play. This may help to necessitate the academic language, which has potential to be more meaningful to students because now there is a need to communicate. Finally, have students play many more rounds to further develop and solidify their vocabulary.
How It Works:
- Students first play a practice round similar to the game Guess Who? They can skip it, if desired.
- Students are paired up automatically with someone else from class.
- As long as students are logged in with the correct code at the same time as one another, they should be matched up with another student from your class, even from their homes during distance learning.
- One partner selects an image card while the other partner asks yes/no questions and eliminates the choices until successfully picking the right choice
- Then, students switch roles and start a new game
- While students play, you can monitor learning from the teacher dashboard
- If you have an odd number of students, you can open a new window/tab, go to https://student.desmos.com/ to sign in as a student (even though you’re the teacher). You can sign in with google and play against your student who needs a partner.
- You can always analyze the activity at a later time by selecting History from the main menu
- According to Desmos, "Polygraph is a partnered guessing game, designed to foster the pleasure and power of words, and develop informal language into formal vocabulary. Each round, players are matched into pairs, and assigned ‘Picker’ and ‘Guesser’ roles. The Picker selects a card; the Guesser asks yes/no questions for the Picker to answer in order to narrow the field of cards down to one."
- Students can play from their tablet or laptop. In my experience, my students have always enjoyed the polygraphs more than any other type of Desmos activity. The element of surprise where students are randomly partnered with other students from class, along with the element of a game, where they are trying to guess their partner's selected card, both create a super-engaging activity where lots of learning occurs.
Slides accompany this product to walk you through implementation of Desmos activities. The link to the activity is on the first slide.
************************************************************************************************
For more information about how Desmos activities work, click here.
For more information about how a Desmos Polygraph Activity works, click here.
************************************************************************************************
LICENSING TERMS When buying this product, you agree that you own a license for one teacher only and that it is for your individual use in your classroom only. Licenses are non-transferable, which means they cannot be passed from one teacher to another. No part of this resource is to be shared with colleagues or used by an entire department, grade level, school or district without purchasing the correct number of licenses. If you are a coach, principal, administrator, or district interested in transferable licenses to accommodate yearly staff changes, please email me at brettpatrick5@gmail.com.
COPYRIGHT TERMS: You may not upload this product, or any part of this product, to the Internet in any capacity, including classroom websites, personal websites, or network drives, unless the site is password-protected and can only be accessed by students.
4th Grade Geometry Vocabulary Activity - Interactive Digital Game
Highlights
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Description
Fundamental 4th Grade Geometry Vocabulary words that may emerge in this digital game include: right angle, obtuse angle, straight angle, point, line, line segment, ray, perpendicular (lines), parallel (lines). This activity is intended to foster engaging student conversations. The focus is on necessitating academic language around the 4th grade geometry Common Core standards, although students in 5th - 8th grade can benefit from this activity as their geometric vocab is often below grade level.
- This is a Desmos Polygraph activity. "Polygraph is a partnered guessing game, designed to foster the pleasure and power of words, and develop informal language into formal vocabulary. Each round, players are matched into pairs, and assigned ‘Picker’ and ‘Guesser’ roles. The Picker selects a card; the Guesser asks yes/no questions for the Picker to answer in order to narrow the field of cards down to one." (Desmos).
- At first, consider allowing students to play a couple of rounds with no support. Let them engage in productive struggle - this is valuable. Then, consider stepping in and facilitating the activity with specific strategies and allude to some of the vocabulary words listed above, encouraging them to use these words in the next rounds they play. This may help to necessitate the academic language, which has potential to be more meaningful to students because now there is a need to communicate. Finally, have students play many more rounds to further develop and solidify their vocabulary.
How It Works:
- Students first play a practice round similar to the game Guess Who? They can skip it, if desired.
- Students are paired up automatically with someone else from class.
- As long as students are logged in with the correct code at the same time as one another, they should be matched up with another student from your class, even from their homes during distance learning.
- One partner selects an image card while the other partner asks yes/no questions and eliminates the choices until successfully picking the right choice
- Then, students switch roles and start a new game
- While students play, you can monitor learning from the teacher dashboard
- If you have an odd number of students, you can open a new window/tab, go to https://student.desmos.com/ to sign in as a student (even though you’re the teacher). You can sign in with google and play against your student who needs a partner.
- You can always analyze the activity at a later time by selecting History from the main menu
- According to Desmos, "Polygraph is a partnered guessing game, designed to foster the pleasure and power of words, and develop informal language into formal vocabulary. Each round, players are matched into pairs, and assigned ‘Picker’ and ‘Guesser’ roles. The Picker selects a card; the Guesser asks yes/no questions for the Picker to answer in order to narrow the field of cards down to one."
- Students can play from their tablet or laptop. In my experience, my students have always enjoyed the polygraphs more than any other type of Desmos activity. The element of surprise where students are randomly partnered with other students from class, along with the element of a game, where they are trying to guess their partner's selected card, both create a super-engaging activity where lots of learning occurs.
Slides accompany this product to walk you through implementation of Desmos activities. The link to the activity is on the first slide.
************************************************************************************************
For more information about how Desmos activities work, click here.
For more information about how a Desmos Polygraph Activity works, click here.
************************************************************************************************
LICENSING TERMS When buying this product, you agree that you own a license for one teacher only and that it is for your individual use in your classroom only. Licenses are non-transferable, which means they cannot be passed from one teacher to another. No part of this resource is to be shared with colleagues or used by an entire department, grade level, school or district without purchasing the correct number of licenses. If you are a coach, principal, administrator, or district interested in transferable licenses to accommodate yearly staff changes, please email me at brettpatrick5@gmail.com.
COPYRIGHT TERMS: You may not upload this product, or any part of this product, to the Internet in any capacity, including classroom websites, personal websites, or network drives, unless the site is password-protected and can only be accessed by students.





