Description
AI is everywhere — but how do you actually teach it without devices, jargon, or a computer science degree?
This unplugged activity pack makes AI decision-making tangible and fun for Grades 5–7. Students explore how computers learn from data, what happens when training data is unbalanced, and why humans still need to stay in the loop — all through four print-and-go activities that work beautifully alongside Code.org's "How AI Makes Decisions" unit or completely on their own.
WHAT'S INSIDE:
How AI Learns to Make Decisions — A short, student-friendly reading passage introducing key concepts: data, features, training, prediction, accuracy, and bias. Vocabulary words are bolded throughout for easy reference.
AI Decision-Makers Crossword — A vocabulary puzzle that reinforces the reading. Works as a warm-up, early finisher activity, or paired review. Answer key included.
True or False: How Smart Is That Bot?! Trivia Game — Students answer 12 True/False statements about AI while collecting tokens on their robot gameboard. Every correct answer = one microchip of training data. Once a bot has 8 microchips, it's ready to make smart decisions. Non-competitive, fast to run, and sneakily reinforces how machine learning actually works.
A Day with My AI Sidekick Journal Entry — Students imagine having their own AI assistant and write about a full day together, using vocabulary from the unit. Includes sentence starters, drawing space, and clear prompts — great for writing centers or bulletin board work.
Everything is screen-free, beginner-friendly, and ready to pick up and run. Use it for warm-ups, sub plans, STEM Fridays, or as an extension to Code.org. Answer keys included throughout.
Great for:
- tech and STEM teachers using Code.org
- digital citizenship instructors introducing AI ethics
- enrichment programs
- homeschool families ready to explore how AI really works — no coding required.
(Not affiliated with or endorsed by Code.org. Mentioned for reference only.)
How Smart Is That Bot?! AI Activity Pack — supports Code.org
Highlights
Description
AI is everywhere — but how do you actually teach it without devices, jargon, or a computer science degree?
This unplugged activity pack makes AI decision-making tangible and fun for Grades 5–7. Students explore how computers learn from data, what happens when training data is unbalanced, and why humans still need to stay in the loop — all through four print-and-go activities that work beautifully alongside Code.org's "How AI Makes Decisions" unit or completely on their own.
WHAT'S INSIDE:
How AI Learns to Make Decisions — A short, student-friendly reading passage introducing key concepts: data, features, training, prediction, accuracy, and bias. Vocabulary words are bolded throughout for easy reference.
AI Decision-Makers Crossword — A vocabulary puzzle that reinforces the reading. Works as a warm-up, early finisher activity, or paired review. Answer key included.
True or False: How Smart Is That Bot?! Trivia Game — Students answer 12 True/False statements about AI while collecting tokens on their robot gameboard. Every correct answer = one microchip of training data. Once a bot has 8 microchips, it's ready to make smart decisions. Non-competitive, fast to run, and sneakily reinforces how machine learning actually works.
A Day with My AI Sidekick Journal Entry — Students imagine having their own AI assistant and write about a full day together, using vocabulary from the unit. Includes sentence starters, drawing space, and clear prompts — great for writing centers or bulletin board work.
Everything is screen-free, beginner-friendly, and ready to pick up and run. Use it for warm-ups, sub plans, STEM Fridays, or as an extension to Code.org. Answer keys included throughout.
Great for:
- tech and STEM teachers using Code.org
- digital citizenship instructors introducing AI ethics
- enrichment programs
- homeschool families ready to explore how AI really works — no coding required.
(Not affiliated with or endorsed by Code.org. Mentioned for reference only.)

