199 Downloads

How to feed a pet fish on time - Using programming in Scratch & Math

How to feed a pet fish on time - Using programming in Scratch & Math
How to feed a pet fish on time - Using programming in Scratch & Math
How to feed a pet fish on time - Using programming in Scratch & Math
How to feed a pet fish on time - Using programming in Scratch & Math
How to feed a pet fish on time - Using programming in Scratch & Math
How to feed a pet fish on time - Using programming in Scratch & Math
Resource Type
Product Rating
4.0
2 Ratings
File Type

PDF (Acrobat) Document File

Be sure that you have an application to open this file type before downloading and/or purchasing.

191 KB|6 pages
Share
Product Description
With summer in full swing and kids excited about day long trips to the Zoo for some sun & fun! Check out our blog for some fun ideas

http://littlecodeninja.com/2015/06/03/03-who-is-in-your-zoo-are-you-raising-a-horse-a-lion-a-dog-or-a-penguin/

Here is a video for the lesson https://youtu.be/L2qSZDdhyeM

Subscribe to our newsletters at http://www.littlecodeninja.com to get free CODEABLES (coding lessons) for this game and many others.

Story: When we created our beautiful fish tank, we brought home a really hungry fish! Our Fish is hungry all the time! We decided to create a game to feed it. We also want to see how many worms the fish can eat in a minute. If it eats a lot, then we can feed it less next time. If it eats a little bit, then we need to give it more. We want to make sure our fish gets plenty of food like it did in the sea. Enjoy playing!

Learning Goals – Learn Math, Reading, Logic and Programming

Scratch Functions used here - Motions, Controls Loops, Events, Operators, Variables, Sound & Looks.

Key Game components mastered
* Learn to create a chase game
* Keep score of worms eaten
* Create a timer. Use it to compare score between players. How many worms/minute eaten?
* Create communication. Send /Receive Messages to fulfill an action
* Create Animation for fish to eat worm
* Create life like movements for worm & fish
* Use conditions and loops to make the worm disappear when eaten and appear again on the screen
Total Pages
6 pages
Answer Key
Included
Teaching Duration
40 minutes
Report this Resource
Loading...
FREE
Digital Download
More products from Little Code Ninja
Product Thumbnail
Product Thumbnail
Product Thumbnail
Product Thumbnail
Product Thumbnail
Teachers Pay Teachers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign Up