How to feed a pet fish on time - Using programming in Scratch & Math

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How to feed a pet fish on time - Using programming in Scra
How to feed a pet fish on time - Using programming in Scra
How to feed a pet fish on time - Using programming in Scra
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0.19 MB   |   6 pages

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With summer in full swing and kids excited about day long trips to the Zoo for some sun & fun! Check out our blog for some fun ideas

http://littlecodeninja.com/2015/06/03/03-who-is-in-your-zoo-are-you-raising-a-horse-a-lion-a-dog-or-a-penguin/

Here is a video for the lesson https://youtu.be/L2qSZDdhyeM

Subscribe to our newsletters at http://www.littlecodeninja.com to get free CODEABLES (coding lessons) for this game and many others.

Story: When we created our beautiful fish tank, we brought home a really hungry fish! Our Fish is hungry all the time! We decided to create a game to feed it. We also want to see how many worms the fish can eat in a minute. If it eats a lot, then we can feed it less next time. If it eats a little bit, then we need to give it more. We want to make sure our fish gets plenty of food like it did in the sea. Enjoy playing!

Learning Goals – Learn Math, Reading, Logic and Programming

Scratch Functions used here - Motions, Controls Loops, Events, Operators, Variables, Sound & Looks.

Key Game components mastered
* Learn to create a chase game
* Keep score of worms eaten
* Create a timer. Use it to compare score between players. How many worms/minute eaten?
* Create communication. Send /Receive Messages to fulfill an action
* Create Animation for fish to eat worm
* Create life like movements for worm & fish
* Use conditions and loops to make the worm disappear when eaten and appear again on the screen
Total Pages
6
Answer Key
Included
Teaching Duration
40 Minutes

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How to feed a pet fish on time - Using programming in Scra
How to feed a pet fish on time - Using programming in Scra
How to feed a pet fish on time - Using programming in Scra
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