Description
If it's raining… then what? Your students already know the answer — they just don't know yet that they're thinking like programmers.
These If/Then Logic Cards use the kind of everyday cause-and-effect reasoning kids already do naturally — grab an umbrella, pack a backpack, take a deep breath — and connect it to one of the most foundational concepts in computer science: the conditional statement. No devices required. No prior coding experience needed. Just cards, kids, and a whole lot of logical thinking.
Designed for Kindergarten through Grade 3, the illustrations are bold, clear, and accessible for emerging and non-readers, so every learner can participate from day one.
WHAT'S INCLUDED:
20 Printable If/Then Logic Cards — Available in 2-per-page and 4-per-page formats for flexible printing. Print, cut, and go — no laminator required (though it won't hurt!).
Everyday and Playful Scenarios — Cards cover weather, daily routines, emotions, and school situations kids immediately recognize. The "If you feel angry / Then take a deep breath" pair does double duty as both a logic lesson and an SEL moment.
Visual Supports for Emerging Readers — Every card pairs text with an illustration, so students who aren't yet reading confidently can still engage fully with the activity.
Three Activity Formats — Use the cards for a classic Sort and Match game, an Act It Out movement activity (Option A: logical match-and-act; Option B: silly random combos that get kids reasoning about why something doesn't work), or a Create Your Own extension where students invent new if/then pairs.
Blank Cards Included — For the Create Your Own activity, students can draw or write their own conditions and results. Great for differentiation across reading and writing levels.
Teacher Implementation Guide — Step-by-step instructions for all three activity formats, plus differentiation notes for younger students (draw instead of write) and more advanced learners (introduce if/then/else logic or simple pseudocode).
Skills Practiced:
- conditional logic
- cause and effect
- computational thinking
- pattern recognition
- logical reasoning
- creative problem-solving
- oral communication
Great for:
- Kindergarten through 3rd grade classroom teachers
- STEM and technology specialists
- early childhood educators
- substitute teachers looking for meaningful low-prep activities
- homeschool families ready to introduce coding concepts without a computer in sight
Highlights
Description
If it's raining… then what? Your students already know the answer — they just don't know yet that they're thinking like programmers.
These If/Then Logic Cards use the kind of everyday cause-and-effect reasoning kids already do naturally — grab an umbrella, pack a backpack, take a deep breath — and connect it to one of the most foundational concepts in computer science: the conditional statement. No devices required. No prior coding experience needed. Just cards, kids, and a whole lot of logical thinking.
Designed for Kindergarten through Grade 3, the illustrations are bold, clear, and accessible for emerging and non-readers, so every learner can participate from day one.
WHAT'S INCLUDED:
20 Printable If/Then Logic Cards — Available in 2-per-page and 4-per-page formats for flexible printing. Print, cut, and go — no laminator required (though it won't hurt!).
Everyday and Playful Scenarios — Cards cover weather, daily routines, emotions, and school situations kids immediately recognize. The "If you feel angry / Then take a deep breath" pair does double duty as both a logic lesson and an SEL moment.
Visual Supports for Emerging Readers — Every card pairs text with an illustration, so students who aren't yet reading confidently can still engage fully with the activity.
Three Activity Formats — Use the cards for a classic Sort and Match game, an Act It Out movement activity (Option A: logical match-and-act; Option B: silly random combos that get kids reasoning about why something doesn't work), or a Create Your Own extension where students invent new if/then pairs.
Blank Cards Included — For the Create Your Own activity, students can draw or write their own conditions and results. Great for differentiation across reading and writing levels.
Teacher Implementation Guide — Step-by-step instructions for all three activity formats, plus differentiation notes for younger students (draw instead of write) and more advanced learners (introduce if/then/else logic or simple pseudocode).
Skills Practiced:
- conditional logic
- cause and effect
- computational thinking
- pattern recognition
- logical reasoning
- creative problem-solving
- oral communication
Great for:
- Kindergarten through 3rd grade classroom teachers
- STEM and technology specialists
- early childhood educators
- substitute teachers looking for meaningful low-prep activities
- homeschool families ready to introduce coding concepts without a computer in sight

